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Ulton
January 17th, 2021, 06:55
Hi,

How does the GM unlock the token movement arrows on the map. Specifically, we used to just move our our tokens, but now for some reason, dragging a token provides an arrow and distance to a perspective square. The group would like to turn this function off and we were just wondering how to turn this function off.

Thank you.

Resdra
January 17th, 2021, 07:08
If you right click on the map you are currently on there's a feature called (un)lock tokens on the bottom left of the radial wheel. Click it and it should fix your issue if that was the issue.

Kelrugem
January 17th, 2021, 07:18
Your DM can also open the image sidebar, there is a toggle for that. For some reason (I do not know the reason) token locking is now turned on as default :)

Moon Wizard
January 17th, 2021, 07:37
It was requested that token locking default be changed to On by ddavison; so it was included in the most recent release.

We're also looking at making the default GM token movement work like players do; unless the GM overrides with the Shift key.

Regards,
JPG

damned
January 17th, 2021, 08:18
Who is this ddavison character and how come he is pulling all the strings?

EllivasKram
January 17th, 2021, 09:23
It’s a 50/50 call. It’s a good thing with LOS that players can’t move until the DM is ready.

Kelrugem
January 17th, 2021, 09:37
It was requested that token locking default be changed to On by ddavison; so it was included in the most recent release.

We're also looking at making the default GM token movement work like players do; unless the GM overrides with the Shift key.

Regards,
JPG

I am looking forward to changing the default of GM movement when token locking is activated :) That fits better to the user experience, I think :)

But I think that defaulting token locking to on may worsen the user experience a bit when it is about newcomers; I am not sure whether new people expect that to happen, they probably just expect normally moving tokens :) Since new people do not necessarily know about the options in the image sidebar etc., token locking may become confusing :)

Ulton
January 17th, 2021, 19:30
Hi,

Thank you everyone for responding to my question. It is very helpful and I appreciate the support. Great community here.

Have a good week everyone!

Mytherus
January 18th, 2021, 15:29
I was wondering about token locking. I think the default should have remained off but hey im not the boss. I think its tedious for the dm to have to constantly "approve" the moves for each player. Every. Single. Turn. We got enough to do.

But its simple to turn it off so I'll just do that.

Zacchaeus
January 18th, 2021, 17:57
I was wondering about token locking. I think the default should have remained off but hey im not the boss. I think its tedious for the dm to have to constantly "approve" the moves for each player. Every. Single. Turn. We got enough to do.

But its simple to turn it off so I'll just do that.

Before token locking was implemented the forums were alive with people clamouring for token locking to be implemented because without it the game was 'unplayable'. So perhaps you are in the minority? This is one of these situations where it's impossible to keep everyone happy - except possibly if a global token lock/unlock could be applied. Even then there will be people who will moan that that option should be on or off by default (and not everyone pays any attention to options).

Bonkon
January 18th, 2021, 18:48
Good Day All :)
Before Token Locking was enabled the boards here were filled with comments about how players were just taking off running through the maps uncovering everything and the DM could not prevent it.
One of the recommendations was to put a Big Bad Critter, such as a Dragon around a corner for them to find :)

Mytherus
January 18th, 2021, 19:17
I gotcha the LOS thing so players go wild the see stuff not meant to be seen and problem wasnt there 8n FGC because we masked.

Adding note to self "create tarrasque encounter to drop on map and deter free form exploration "...
:)

damned
January 18th, 2021, 20:39
I never use token locking but my guess is that the change is made because of players "scouting the map" and exposing LoS features.

Kelrugem
January 19th, 2021, 01:07
Before token locking was implemented the forums were alive with people clamouring for token locking to be implemented because without it the game was 'unplayable'. So perhaps you are in the minority? This is one of these situations where it's impossible to keep everyone happy - except possibly if a global token lock/unlock could be applied. Even then there will be people who will moan that that option should be on or off by default (and not everyone pays any attention to options).

Yeah, but those people were happy when the toggle were there then, I think, even when it defaulted to off :D

But the LoS thingy might be indeed the argument behind this :) A global setting somewhere might be nice though :)

Jiminimonka
January 19th, 2021, 02:00
Global setting to help those people that cant find the toggle.... would be nice. It's better to have it on, especially since the map is really for exploring and discovering, and players running all over would mean all the hours spent on LOS and features (both the Devs and the people doing their maps) would be wasted.

momochakli
January 19th, 2021, 16:46
I've never had a problem with players running all over. I just tell them to stay together and somaetimes ask them to stop while something they've triggered is resolved. Seems a lot easier to set expectations on player behavior than to manually approve every single movement.

But, different DMs have different playstyles, so having the option is good. A global on/off would be great since DMs could then just set it once and forget about it instead of having to set it for every map.

EllivasKram
January 19th, 2021, 16:48
True maybe a setting in options to set default.

Sounds like the simple answer here.

Wish my players had any discipline.

jerrie
January 20th, 2021, 19:22
I gotcha the LOS thing so players go wild the see stuff not meant to be seen and problem wasnt there 8n FGC because we masked.

Adding note to self "create tarrasque encounter to drop on map and deter free form exploration "...
:)

HEY?! Some of us are disciplined (or decent) and don't abuse stuff. *Sheds a tear for the distrust of the DM*

Nylanfs
January 20th, 2021, 20:18
Found the Rogue!

jerrie
January 20th, 2021, 20:39
Found the Rogue!
Actually... I just play bards.

Zacchaeus
January 20th, 2021, 21:06
I've never had a problem with players running all over. I just tell them to stay together and somaetimes ask them to stop while something they've triggered is resolved. Seems a lot easier to set expectations on player behavior than to manually approve every single movement.

But, different DMs have different playstyles, so having the option is good. A global on/off would be great since DMs could then just set it once and forget about it instead of having to set it for every map.

What about the DM that switches it off when PCs are exploring but switches it on when in combat. Whatever way you do it it will require some switching on and off; so it doesn't matter if it's on or off by default - many DMs will need to intervene one way or another. From what I can gather the majority have it on so having it on by default seems to suit the majority I'm thinking.

The High Druid
January 21st, 2021, 00:38
Before token locking was implemented the forums were alive with people clamouring for token locking to be implemented because without it the game was 'unplayable'. So perhaps you are in the minority? This is one of these situations where it's impossible to keep everyone happy - except possibly if a global token lock/unlock could be applied. Even then there will be people who will moan that that option should be on or off by default (and not everyone pays any attention to options).

I am definitely in the default off camp. At the very least is should be a global option so it doesn't have to be done on *every single map*


What about the DM that switches it off when PCs are exploring but switches it on when in combat. Whatever way you do it it will require some switching on and off; so it doesn't matter if it's on or off by default - many DMs will need to intervene one way or another. From what I can gather the majority have it on so having it on by default seems to suit the majority I'm thinking.

Those people could still make use of the radial menu on their maps. I would very much like to turn it off and never see it again.

Sterno
January 25th, 2021, 21:42
I'm always a little surprised when I hear GMs talking about players running around uncovering the map. This seems like the VTT equivalent of them peeking behind the dungeon master's screen and looking at his notes. Why tolerate this behavior? If someone couldn't control themselves after a warning, I'm not sure I'd want to game with them.

arkanis
January 25th, 2021, 22:37
There’s people that when abroad on holidays fling themselves from balconies for no apparent reason, so don’t take for granted that there’s universal rules of etiquette

Valcorin
April 10th, 2022, 21:47
I would like to see a global option to turn off the token locking and allow free movement so that any GM playing with adults does not have to turn it off every single map. Thanks.

Zacchaeus
April 10th, 2022, 22:05
I would like to see a global option to turn off the token locking and allow free movement so that any GM playing with adults does not have to turn it off every single map. Thanks.

Suggestions go in the wish list. Add it there or vote if its already there. Link in my signature.

Blightana
May 5th, 2022, 23:46
It would be nice to unlock based on combat tracker turn OPTION