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Greywolf411
January 15th, 2021, 23:32
In my campaign I have a concoction that has been that allows the user to gain resistance to bludgeoning, piercing, slashing for a short amount of time. I am trying to figure out a way to implement it so that after a certain amount of hits/uses it goes away.

Any thoughts/ideas on how to implement this effect?

Thanks in advance

Zacchaeus
January 16th, 2021, 00:11
There is no automatic way for FG to work out how many hits something takes. You could add a number of uses in preparation mode and have the player tick off each use as and when needed.

Griogre
January 16th, 2021, 00:33
It would be much easier to set it to last for number of rounds instead of hits, though that would increase the power.

Greywolf411
January 16th, 2021, 00:53
Yep, I can see how to do it with setting rounds of effect I was just hoping the bigger brains out there would perhaps know of a way to make it happen out of the attacks that hit. The preparation model sounds like the best workaround though, thanks Zacchaeus