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superteddy57
January 15th, 2021, 15:20
Use this thread to post any ruleset specific issues to track and get resolved. When reporting, please provide steps in reproducing the issue and any images if possible.

Cailore
January 16th, 2021, 00:36
The slide-rule in the equipment list is just a "side rule".

Also the archetype field doesn't accept an archetype link. It would be super helpful if it did.

I've had a crash on the combat tracker, I'm trying to isolate the steps to help you replicate it.

All in all, it's already a great rule set, thanks guys.

vegaserik
January 16th, 2021, 04:23
42881

The numbers get cut off in the actions page and active equipment box.

Valyar
January 16th, 2021, 09:39
Thanks for the reports, they are in the queue now.:)

Valyar
January 16th, 2021, 19:54
All typos and font/symbol issues reported so far are fixed, the combat tracker script error will be bashed to oblivion soon too. Since none of those is gamebreaking bug, the update will come in 2 weeks on the LIVE channel. I added as enhancment the ability to drag & drop archetypes to the field so it can be referred easily.

Note that you can open the respective skills descriptions by double-clicking on the skill name in the character sheet.

Jarec
January 17th, 2021, 11:21
It doesn't seem to record damage caused during combat. I'm having to keep a paper record of how combat progresses or am I missing something

Valyar
January 17th, 2021, 11:50
The damage caused should be applied as conditions after armor roll is done automatically once the GM hits apply. Let me look into that.

viresanimi
March 8th, 2021, 00:47
The text box for HQ development points seems to be missing from the Reference Manual (players).

Is dodge calculated correctly? As I read the rules, if you roll the same number of successes to dodge as the attacker did to hit, you can avoid the damage. That doesn't seem to appear on the combat tracker. Unless you roll more successes to dodge, than the hit roll. Or am I missing something?

I love the ruleset by the way!!

Valyar
March 13th, 2021, 20:17
hi viresanimi, thanks for the report. I will check the two issues and I will amend where necessary.

AlterZwerg
March 21st, 2021, 14:13
First i want to thank you for this Ruleset and all the work you put into bringing the Fria Lagan Games to FG!
I found two minor issues while preparing for my first Session:
- drag & drop doesnīt work with Archetypes
- Spelling: Stunts: Outmaneuver

Valyar
March 27th, 2021, 19:37
First i want to thank you for this Ruleset and all the work you put into bringing the Fria Lagan Games to FG!
I found two minor issues while preparing for my first Session:
- drag & drop doesnīt work with Archetypes
- Spelling: Stunts: Outmaneuver
Hi AlterZwerg,
The drag & drop is not implemented.
Can you pinpoint where the typo is?

AlterZwerg
March 27th, 2021, 22:35
Hi AlterZwerg,
The drag & drop is not implemented.
Can you pinpoint where the typo is?

Ah, my bad. Thought drag&drop was already in there... I was just bragging to one of my Players about the merits of FG not having to type anything in and then - bam! ;)
The typo is "Outmeneuver", afaik it should be "Outmaneuver"

Valyar
March 27th, 2021, 22:55
I will fix it.
PS: we aim to make the archetype drag and drop, but considering the loose character creation it will be probably link to the archetype page for now.

AlterZwerg
March 27th, 2021, 23:12
Thanks :)
I know there isnīt much to drag into the sheet, but just having the link to the Archetype would be enough (at least for me)

5xad0w
April 26th, 2021, 23:14
I've noticed two things so far.

#1: There seems to be no entry for Rifle in the equipment section and Musket seems to use an amalgamation of Rifle/Musket stats going by the Vaesen source book.

#2: The 'Kick or Punch' equipment listing incorrectly uses CLOSE COMBAT instead of FORCE to calculate success. The attack correctly lists FORCE as the skill to use, but I believe the error is tied to the Melee category setting. The 'Kick/Punch' equipment listing correctly uses FORCE but only 'Kick or Punch' appears on the list when you sort equipment by Melee.

Valyar
April 27th, 2021, 08:12
I've noticed two things so far.

#1: There seems to be no entry for Rifle in the equipment section and Musket seems to use an amalgamation of Rifle/Musket stats going by the Vaesen source book.

#2: The 'Kick or Punch' equipment listing incorrectly uses CLOSE COMBAT instead of FORCE to calculate success. The attack correctly lists FORCE as the skill to use, but I believe the error is tied to the Melee category setting. The 'Kick/Punch' equipment listing correctly uses FORCE but only 'Kick or Punch' appears on the list when you sort equipment by Melee.

Hi 5xad0w, thanks for reporting those. Both are now fixed and I submit to SW today.

For item #2 you can update the category of the item in your inventory to Unarmed from Melee and the automation will properly pick the FORCE skill during roll. When the fix is delivered, the items in character's inventories won't be updated as they are instance of the object that is modifiable.

PS: Note that there is Kick/Punch item in Unarmed category, you can use that too.

Frail Realities
April 27th, 2021, 18:04
I can't seem to find the Questions for Development Points text box whic is on Page 87 of the Rule Book, it would be great if in a future update this could be included OR someone could point me to where I'm missing it!!

Thanks, loving the mod still so far :)

Valyar
April 27th, 2021, 18:13
I can't seem to find the Questions for Development Points text box whic is on Page 87 of the Rule Book, it would be great if in a future update this could be included OR someone could point me to where I'm missing it!!

Thanks, loving the mod still so far :)
The update was pushed today to LIVE, it will appear at some point. Check the screenshot of the missing box:

viresanimi
April 27th, 2021, 22:10
Unless they push another update today, it doesn't seem to be in the update. I do not see any change in the reference manual so far.

Valyar
April 27th, 2021, 22:45
Will ask and check the reference machine tomorrow morning. The screenshot is from my local version.

viresanimi
April 28th, 2021, 00:12
There. Another update and it was fixed. Good stuff!

5xad0w
April 28th, 2021, 05:43
The Damage field in the combat section of the Vaesen cards are showing up empty. Doesn't seem to affect combat and the proper damage stat will show in the combat tracker.

Valyar
April 28th, 2021, 06:44
The Damage field in the combat section of the Vaesen cards are showing up empty. Doesn't seem to affect combat and the proper damage stat will show in the combat tracker.
This appears only in Unity, as the program is rendering the elements differently for some reason. Probably the last update caused this, but it is cosmetic and easy fix.
The numbers are there, just increase the width of the windows by few pixels and they will appear. To avoid such inconveniences, I submitted an update for this too. :)

5xad0w
September 7th, 2021, 06:44
This is a weird one since it is more of a typo in the actual rulebook (it exists in the printed edition i have at least) but the Emergency Medicine talent allows a player to ignore MENTAL conditions when using the Medicine skill, but Medicine uses precision, which is a PHYSICAL attribute. Thus, rules as written, Emergency Medicine does nothing.

Moon Wizard
September 7th, 2021, 16:20
This is probably something to bring up with publisher, and see if they want to publish official errata. Our DLC follow the exact same text as the rulebooks they are adapted from.

Regards,
JPG

gbhenderson
September 20th, 2021, 21:36
Table "Background - B - Upbringing: Worker" is missing Empathy 5 for the "Religious" result.

Valyar
September 23rd, 2021, 10:20
Table "Background - B - Upbringing: Worker" is missing Empathy 5 for the "Religious" result.
Thanks for the report. This is now fixed and pushed to SVN. Expect to LIVE channel in 2 weeks.