tmsooner
January 3rd, 2021, 01:50
I'm wanting to create an effect that I would add to an enemy in the combat tracker that would add DMG:1 to every roll when that creature takes damage.
Player has a weapon that makes the enemy wounded or bleeding or whatever you call it, so going forward, every time it takes damage it suffers an additional point (or two, three etc if I want it to stack over time).
Any thoughts on a good way to handle this, or is it even possible? I have seen effects for a Warlock Hex spell that works very well, but that is primarily added to the Player and not the enemy.
Thanks,
Matt
Player has a weapon that makes the enemy wounded or bleeding or whatever you call it, so going forward, every time it takes damage it suffers an additional point (or two, three etc if I want it to stack over time).
Any thoughts on a good way to handle this, or is it even possible? I have seen effects for a Warlock Hex spell that works very well, but that is primarily added to the Player and not the enemy.
Thanks,
Matt