Ludd_G
January 2nd, 2021, 12:22
Hi,
I had a quick search but didn't find a specific thread pointing this out, but I've just found that using Alt-F4 in the Quickbar (using Windows) will hard close FGU. This is due to it calling a specific Windows function to close program.
Is it possible for Unity to bypass the Windows call, or, if that's not possible, to remove/block the use of Alt-F4 on the Quickbar? I've now got things on the buttons either side of it, but there's a not inconceivable chance that I'll hit that button (I use the key commands rather than mouse click) in the middle of a busy passage in the game, which would be less than ideal...
Cheers,
Simon
I had a quick search but didn't find a specific thread pointing this out, but I've just found that using Alt-F4 in the Quickbar (using Windows) will hard close FGU. This is due to it calling a specific Windows function to close program.
Is it possible for Unity to bypass the Windows call, or, if that's not possible, to remove/block the use of Alt-F4 on the Quickbar? I've now got things on the buttons either side of it, but there's a not inconceivable chance that I'll hit that button (I use the key commands rather than mouse click) in the middle of a busy passage in the game, which would be less than ideal...
Cheers,
Simon