tintagel
December 29th, 2020, 18:22
Hey all,
I've noticed that several token modules don't require activation in FGU and just show up in the Assets. They don't appear in the Module list in the library though. When I export a module with story, npc, or item stats, it does show up in library.
What controls whether the module can be manually activated vs. automatically loaded on startup?
For example: The Monster Tokens and Torstan's Asset Packs are modules that are hidden from the module list in FGU but auto-load because they are in the modules folder. Whereas the FG Battle Maps is a module that has to be manually Activated.
I've noticed that several token modules don't require activation in FGU and just show up in the Assets. They don't appear in the Module list in the library though. When I export a module with story, npc, or item stats, it does show up in library.
What controls whether the module can be manually activated vs. automatically loaded on startup?
For example: The Monster Tokens and Torstan's Asset Packs are modules that are hidden from the module list in FGU but auto-load because they are in the modules folder. Whereas the FG Battle Maps is a module that has to be manually Activated.