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Urheil
December 28th, 2020, 16:59
Hi Everyone!

I want to:
1- Create Actions for special abilities (for example: cleric channel or life link for oracle). This I have done it with no problems.
2i- Put those actions in the special abilities list.
or
2ii- Create a similar Spell list, but with another name like "Special Abilities Actions", and be able to drag the actions from the pc to that list.
3- Export the "Special Abilities Actions" as a new module. I guess it will be with the "/export" command.


I'm thinking 2i won't be possible, so i'm trying to focus on 2ii, but i have no idea how to do it.


Please help?

darrenan
December 28th, 2020, 17:11
My action library module has some of this in it (generic channeling for instance): https://www.fantasygrounds.com/forums/showthread.php?24443-PFRPG-Action-Library

But I have not completed common actions for all classes. It should serve as an example though. Note that these are only the 'spells' to accomplish the cast, damage, heal, and effects i.e. the game mechanics. They do not have associated entries for dropping into the feat or class features windows on the Abilities tab.

Urheil
December 28th, 2020, 17:17
Wow, that's great!

How can I add my own into that module?


I don't have any created yet, but just want to figure that out...

tahl_liadon
December 28th, 2020, 20:47
Hi Everyone!

I want to:
1- Create Actions for special abilities (for example: cleric channel or life link for oracle). This I have done it with no problems.
2i- Put those actions in the special abilities list.
or
2ii- Create a similar Spell list, but with another name like "Special Abilities Actions", and be able to drag the actions from the pc to that list.
3- Export the "Special Abilities Actions" as a new module. I guess it will be with the "/export" command.

I'm thinking 2i won't be possible, so i'm trying to focus on 2ii, but i have no idea how to do it.

Please help?
.
all this is possible -- it's exactly how this should be done anyway. (just so we're on the same page: by "actions" you mean effects, correct?)

besides exploring that module @darrenan mentioned, review this thread (https://www.fantasygrounds.com/forums/showthread.php?63037-gm-tool-recurring-effects-monsters-and-(n)pc-abilities-(spoiler-alert)&highlight=)... i think it's exactly what you want.

Urheil
December 28th, 2020, 23:27
.
all this is possible -- it's exactly how this should be done anyway. (just so we're on the same page: by "actions" you mean effects, correct?)

besides exploring that module @darrenan mentioned, review this thread (https://www.fantasygrounds.com/forums/showthread.php?63037-gm-tool-recurring-effects-monsters-and-(n)pc-abilities-(spoiler-alert)&highlight=)... i think it's exactly what you want.


thanks!! i will!!