jerrie
December 24th, 2020, 19:42
Looking for 5e games on Friday or Saturday that are Voiced. Voiced meaning not a texted/typing based game.
Playstyle: is a theatrical, actors style. I'm a very story focused and character driven type.
Fantasy grounds: used it for over 4 years,
Class/Character type: Usually play bards, I like to be useful, helpful, and outgoing.
A game that doesn't have combat in every single session is more fitting for me.
I like other types of problem solving and combat when it happens every session or several times in a session... it really overshadows and be creatively limiting.
Don't get me wrong sometimes as a player you can come up with some clever things in combat, but often times... as a player... you end up waiting forever to likely do a thing that you have already done a bunch of times already.
I also like worlds that are varied, with dark places AND light places because more stuff is creatively possible.
Games I've done/not interested in:
Avernus
Mines of Phan
Storm Kings
Out of the Abyss
Tomb of Annihilation
Strahd
(as you can see many of those are set in completely miserable, one note, world-scapes. Been there, got the T-shirt, would like a more dynamic balanced world.)
For homebrew: I would do well with a dm that is comfortable with letting go of their NPC's, not protecting them at all costs by whisking them away. If we are about to accidentally kill a big bad NPC, and ya let us do that, I can respect that because that DM is not forcing a limited narrative, and allowing the creation of a shared narrative. My characters are affected by the worlds they live in, so my characters ALSO want have an impact in/on said world.
So if you are a DM with a game set in a world that isn't a complete edge-lordian suffer fest, that doesn't make everything a race against a clock, with an understanding that light and whimsy isn't weak or lame, that it is necessary and fun... Then this chick is happy to play in said game.
Jerrie
Playstyle: is a theatrical, actors style. I'm a very story focused and character driven type.
Fantasy grounds: used it for over 4 years,
Class/Character type: Usually play bards, I like to be useful, helpful, and outgoing.
A game that doesn't have combat in every single session is more fitting for me.
I like other types of problem solving and combat when it happens every session or several times in a session... it really overshadows and be creatively limiting.
Don't get me wrong sometimes as a player you can come up with some clever things in combat, but often times... as a player... you end up waiting forever to likely do a thing that you have already done a bunch of times already.
I also like worlds that are varied, with dark places AND light places because more stuff is creatively possible.
Games I've done/not interested in:
Avernus
Mines of Phan
Storm Kings
Out of the Abyss
Tomb of Annihilation
Strahd
(as you can see many of those are set in completely miserable, one note, world-scapes. Been there, got the T-shirt, would like a more dynamic balanced world.)
For homebrew: I would do well with a dm that is comfortable with letting go of their NPC's, not protecting them at all costs by whisking them away. If we are about to accidentally kill a big bad NPC, and ya let us do that, I can respect that because that DM is not forcing a limited narrative, and allowing the creation of a shared narrative. My characters are affected by the worlds they live in, so my characters ALSO want have an impact in/on said world.
So if you are a DM with a game set in a world that isn't a complete edge-lordian suffer fest, that doesn't make everything a race against a clock, with an understanding that light and whimsy isn't weak or lame, that it is necessary and fun... Then this chick is happy to play in said game.
Jerrie