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View Full Version : Map Bug - Large Images Get Line Seam?



RevenantBob
December 20th, 2020, 16:54
I see a seam appearing on images when using large images for maps.

I imagine it has to do with image sizes. Probably has to split single images into multiple textures to stay within texture unit size on video card. I am using a 3306x3306 map in this case and the lines are not on the original image.

It's not a game breaking bug obviously, but it is distracting.

I am on Windows 10, latest public release as of this post for Fantasy Grounds, and I have 1060 Nvidia card if that's need-to-know.

Moon Wizard
December 21st, 2020, 03:46
The images are split into pieces by design in order to handle images of any size. It looks like there is something causes a seam to display.

What UI scale are you running at?
If at 100%, can you provide a copy of the image; or which module it is in?
If not 100%, can you try an 100% and other UI scale sizes to see if you see a seam when using in all scenarios?

Thanks,
JPG

RevenantBob
December 21st, 2020, 05:02
The image is a paid for map from Drive Thru RPG so I can't just link it here for copyright reasons. If you have another means for me to share with you for debug purposes, I can. Otherwise I am at 100% scale.

Moon Wizard
December 21st, 2020, 06:13
Please send to [email protected], with a reference to this thread.

Thanks,
JPG

insectwizard
January 14th, 2021, 03:11
I'm having this exact same issue. Was this ever solved?

Moon Wizard
January 14th, 2021, 18:28
We have a change in the next release that should fix this. It's in the queue.

Regards,
JPG

insectwizard
January 14th, 2021, 19:05
Thank you!
I don't mind waiting at all, just wanted to make sure the fix was coming.