View Full Version : PC Ships - Cargo Tab
MadBeardMan
December 18th, 2020, 00:50
Hi Folks,
I'm just pushing v1.2.0b so that it's due for release on Tuesday.
One thing I'm keen to get working is the PC Ship and in particular the Cargo Inventory.
I've added a very simple system at the moment but I'm open to ideas how to expand upon it.
For example. As in the ships details we have the 'Cargo Space', we could add a similar system to PC's encumbrance, ie Sum the total Tonnage of goods being carried and show a 'Used Tonnage and Free Tonnage' on that tab.
But I think we should talk about Cargo itself, should I add a database for Cargo Items based on the Trade Goods? Wouldn't take too long to add it from the Core Rulebook and then allow that to be dragged onto the Ship Cargo. Maybe this time would also be a good time to re-look at Trade Goods and start slowly working on that again.
Off to bed now though, so good night all, and my last working day is next Tuesday so I'll have plenty of time to carry on because we're still in Lockdown here in the UK.
Cheers,
MBM
Xargun
December 18th, 2020, 02:02
I thought someone already did a cargo extension ? Maybe get permission and just add that in as base core ?
Xargun
ThatsSoNoc
December 18th, 2020, 08:19
For example. As in the ships details we have the 'Cargo Space', we could add a similar system to PC's encumbrance, ie Sum the total Tonnage of goods being carried and show a 'Used Tonnage and Free Tonnage' on that tab.
I like this very much, I think that it will help players with their strategic planning.
But I think we should talk about Cargo itself, should I add a database for Cargo Items based on the Trade Goods? Wouldn't take too long to add it from the Core Rulebook and then allow that to be dragged onto the Ship Cargo. Maybe this time would also be a good time to re-look at Trade Goods and start slowly working on that again.
Yes, please. Drag and Drop system is very helpful. I assume in yr 1105 Imperial that cargo containers (standard sizes - mass & volume) would be "a thing".
demonsamurai
December 18th, 2020, 11:36
I like the idea of drag and drop cargo space. Incidentally, on the systems tab there is tab for Trade goods available, how about an option for trade goods wanted?
MrWigggles
December 18th, 2020, 15:08
I thought someone already did a cargo extension ? Maybe get permission and just add that in as base core ?
Xargun
This gets more complicated when its a commericial product. You have to place a lot of trust into the community member used wholey their own code and all the text theirin is their own or they have permission to sell it. If they didnt, that can lead to a lot of complication and drama.
MrWigggles
December 18th, 2020, 15:23
Uh. If we're looking at Trade thing.
I think it would be great if it Drag and Dropable.
Though if its possible, it would be great if it could have editable sections to each entry. To record its base price, the price that the PC bought it for and if its illegal.
And I think its great to tabulate the tonnage but it shouldlt prevent the player from adding more stuff to the hold.
Dalton Calford
December 18th, 2020, 17:28
I would suggest a flag as to which cargo hold. Players tend to have multiple cargo holds or you can have cargo holds with special abilities (ie mail tonnage, smugglers hidden cargo, special treatment ie no grav) etc.
In many ways you can also treat passengers as cargo ie stowage, low, medium and high passengers with different needs ie a high passenger can't be shipped in stowage but you can pack stowage passengers into a high passage stateroom with enough axil greese and possibly a shoehorn.
If the Cargo was more than a cargo sheet and more of another variation of the Space Accountant sheet.
That way you can drag/drop in your passengers for this trip, your crew can also be drag/dropped in with negative value (salary) as well as different cargo types.
The Individual Players "Space Accountants" form mechanics and the "Ships Manifest" mechanics could be almost identical code/look/feel
MrWigggles
December 18th, 2020, 17:33
Oh, very good point. Totally blanked on hidden compartments.
And yea, cargo hold and space accounting for this game are pretty tied together.
MadBeardMan
December 19th, 2020, 16:04
Folks,
I've added the 'Trade Goods' data to the ruleset. That's a basic start and I'll make that work with both 'Systems/Worlds' and Spacecraft ( and vehicles in the future). The issue is how to allow players to modify the Cargo holds, I need to investigate with Starfinder I think.
Cheers,
MBM
MrWigggles
December 19th, 2020, 23:21
Well something as simple as a button that declares that cargo as Hidden or not would work for Smuggle Compartments and the like. Like if its possilbe to repurpose the Carried and Equipment Button.
MadBeardMan
December 20th, 2020, 00:16
Well something as simple as a button that declares that cargo as Hidden or not would work for Smuggle Compartments and the like. Like if its possilbe to repurpose the Carried and Equipment Button.
You'll see the basic cargo tab on Tuesdays update. It works like Inventory, where you can 'place things in a location', so you can call a location 'Secret Hold' and then put stuff in it for it to group together.
Huzzah
MBM
MrWigggles
December 20th, 2020, 01:04
Cool. Cant Wait.
kronovan
December 20th, 2020, 21:28
So it this drag & drop cargo feature a part of the core 2.0 ruleset, or do you need to also own the High Guard DLC to make use of it?
Sorry if there's an obvious answer to that, but I'm very new to the MGT 2.0 ruleset for FG.
MadBeardMan
December 20th, 2020, 21:43
So it this drag & drop cargo feature a part of the core 2.0 ruleset, or do you need to also own the High Guard DLC to make use of it?
Sorry if there's an obvious answer to that, but I'm very new to the MGT 2.0 ruleset for FG.
The release on Tuesday will have the basic Cargo Tab for all PC craft, only the GM can do anything with it at the moment. You don't need High Guard for Cargo as it's part of the Core Rulebook.
v1.2.1 (coming Jan at some point) has Trade Goods data added, so they can be dragged into the PC ship, I'm still trying to figure out how to allow players to get access to the Cargo Tab. If anyone is an expert with FG and Starfinder could they message me please.
Thanks,
MBM
Sylvesr
December 28th, 2020, 03:53
You'll see the basic cargo tab on Tuesdays update. It works like Inventory, where you can 'place things in a location', so you can call a location 'Secret Hold' and then put stuff in it for it to group together.
Huzzah
MBM
I opened the spaceships list and checked the various ships but still don't see a cargo tab. Do I need to upload a mod or something?
MadBeardMan
December 31st, 2020, 14:51
I opened the spaceships list and checked the various ships but still don't see a cargo tab. Do I need to upload a mod or something?
It's PC ships not NPC ships.
Though could be added to NPC ships that are GM created.
Cheers,
MBM
Sylvesr
January 3rd, 2021, 18:18
It's PC ships not NPC ships.
Though could be added to NPC ships that are GM created.
Cheers,
MBM
Where are PC ships located? On my screen I only have a button for spacecraft and it doesn't say whether they are NPC or PC ships. Here is a screen capture:
42496
MadBeardMan
January 3rd, 2021, 18:20
Go into library and select PC Spacecraft and the sidebar button will appear.
Sylvesr
January 3rd, 2021, 18:38
Go into library and select PC Spacecraft and the sidebar button will appear.
I had no idea. Thank you for that.
It's as if I am following cheese bits... Much obliged.
Sylvesr
January 3rd, 2021, 18:53
Does anyone now how to add crew? I tried dragging PCs to it but nothing happens and there is no + sign.
In the ship's Cargo tab it won't allow me to drag stuff from the items list to the ship. It seems that items will need to be manually typed in.
MadBeardMan
January 4th, 2021, 01:39
Does anyone now how to add crew? I tried dragging PCs to it but nothing happens and there is no + sign.
In the ship's Cargo tab it won't allow me to drag stuff from the items list to the ship. It seems that items will need to be manually typed in.
Hi Sylvesr,
As per the release notes and things, work is being done to automate stuff as I work it out. For example v1.2.1 which is ongoing is adding in all the Trade Goods from the Core Rulebook which can be dragged into the PC Ship (and at some point the NPC ships). My golden aim here is that when you fight and board other ships their Cargo holds become 'Loot' and can be swapped over etc.
What I'm working on is a method that allows all players to edit the goods in the hold(s)/lockers etc.
It all requires slow and steady development, getting every bit correct.
Cheers,
MBM
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