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Caracalla
December 17th, 2020, 19:53
Really nice to finally have almost a core part of Rolemaster added FG! The professions where much missed. I was a bit disappointed that the Breaking "150" optional rule was not implemented. Will they be added in the future?

Dakadin
December 17th, 2020, 20:20
Yes, I am hoping to add that in the future but I have to consider a few other things to implement it since the current way the Table Resolver works won't really allow that. Modifying the Table Resolver is a recipe for disaster if I am not really careful but I have made a few changes successfully like the changing of fumble ranges.

A couple other things that I would like to do with the Table Resolver is adding automatically handling of critical modifiers (type I and II) that reduce the critical or the large/super large criticals so they are the default. I would also like to handle the immunity to stun and bleeding. Once I get those figure out the options to break 150 should definitely be doable. I will likely need plenty of testers when I get to that point since I would want to make sure the Table Resolver is solid before pushing it to be released.

Caracalla
December 17th, 2020, 21:20
Oh, that would be a priority. Keep up the good work! :)

Plyskeen
December 18th, 2020, 08:51
I just wanted to drop by to thank the creator of the Rolemaster Companion 1 module, which I just bought - so, thank you very much! Are there any plans to eventually create the other companions? I can't even begin to imagine how time consuming it must be to implement each and every option to a Fantasy Grounds module!

Dakadin
December 18th, 2020, 16:15
Yeah, it was quite a bit of work but it is something that I wanted to do for quite awhile. I just needed to get the CoreRPG conversion completed first.

As far as other companions, unfortunately, I can only do what is in DriveThruRPG. I talked to ICE about it during a convention last summer and that was the official word. So what I am trying to provide is ways where GMs can add the races, professions, skills, and spell lists from the companions. I still have to redo the skills and spell lists but the races and professions should be working pretty good now.

I might be able to implement some of the optional rules that are more mechanical in the companions though so feel free to let me know what you would like to see.

Caracalla
December 19th, 2020, 10:41
I think the other Rolemaster Companions are a minor priority. There are some useful professions but most are overpowered and the new rules are a mess. I think it would be better to fix what has already been published such as a working Creatures & Treasures, automatic level bonuses, easier to make your own professions etc

Redimor
December 19th, 2020, 11:12
Thank you Dakadin! Once again!
Great job! Hope you have the strength to continue doing things for RM. It must be hard and exhausting job to fix and do this system. But we users, we are gratefull to you!

JohnD
December 19th, 2020, 16:06
Thank you Dakadin! Once again!
Great job! Hope you have the strength to continue doing things for RM. It must be hard and exhausting job to fix and do this system. But we users, we are gratefull to you!

Absolutely we most definitely are. :)

Dakadin
December 19th, 2020, 19:50
I think the other Rolemaster Companions are a minor priority. There are some useful professions but most are overpowered and the new rules are a mess. I think it would be better to fix what has already been published such as a working Creatures & Treasures, automatic level bonuses, easier to make your own professions etc

Is there an issue with Creatures & Treasures? I added the rollable tables and items which took me a solid month of work.

I do have to finish up the Other tab on NPCs though. I should be able to handle the random level and constitution rolls with adjustments to the hits that are needed. I also want to add a way to roll against the number encountered and have it create an encounter from that. This should tie it great with the rollable tables in C&T so that the GM can get a ready encounter with just a handle of clicks.

I also just added how to make your own professions. The only thing it is missing is the level bonuses but I won't add that until I can redo the skills which will include the ability to track the level bonuses. The issue is RMC Character Law has quite a few different options for level bonuses and each of those options can be mixed and matched. There is less of an issue implementing these than there is to figure out how to show them with the professions.

Dakadin
December 19th, 2020, 19:51
Thanks guys! I do appreciate it!

Dakadin
December 22nd, 2020, 06:47
Okay. I didn't expect this at all. I just went to the FG store and saw this:
42201

Rolemaster Companion 1 is a top seller!

Plyskeen
December 22nd, 2020, 07:42
Congratulations and thanks again, Dakadin! I guess that there are quite a few oldtimers (...like myself!) that are still interested in the good old companions! Also, if you hear back from ICE (I wonder how they reacted when they heard about the Companion 1 being a top seller!) about publishing more material, please keep us informed!

Dakadin
December 22nd, 2020, 17:51
I talked to ICE a few months ago about what can be converted and basically anything that is selling on DriveThruRPG can be converted to FG. That unfortunately doesn't leave open RM Companions 2-7 but there are a couple of C&T books and some others. What would everyone like to see converted for RMC?

I also hope to get an official RMFRP and RMU rulesets completed but I have to finish getting the changes done in the RMC ruleset before I can move to far into that.

JohnD
December 22nd, 2020, 21:41
I talked to ICE a few months ago about what can be converted and basically anything that is selling on DriveThruRPG can be converted to FG. That unfortunately doesn't leave open RM Companions 2-7 but there are a couple of C&T books and some others. What would everyone like to see converted for RMC?
What about some of the Shadow World modules?

https://www.drivethrurpg.com/product/93274/Quellbourne-Land-of-the-Silver-Mist
https://www.drivethrurpg.com/product/93276/Kingdom-of-the-Desert-Jewel
https://www.drivethrurpg.com/product/93277/Demons-of-the-Burning-Night
https://www.drivethrurpg.com/product/97262/Islands-of-the-Oracle
https://www.drivethrurpg.com/product/88211/The-World-of-Vog-Mur

As examples.

Stuart
December 23rd, 2020, 17:00
Having converted three of Terry's books and run through two of them (Demons of The Burning Night was really good) with a group of players ... there is a LOT of work required by a GM to use these with a group. Great products but they really show their age in terms of the "era" of RPG that they come from. I'd certainly be interested in them but the cost to buy will be a point worth considering given they are not exactly "play off the shelf" modules the way newer and more typical D&D modules are. The MERP line had a lot more "ready to play" stuff for a GM who did not want to invest hours creating an adventure. The newer version of Sel-kai/Eidolon has a some great adventure ideas which are almost ready to play immediately ... I just added some maps to them.

JohnD
December 23rd, 2020, 17:54
My first thought was any/all of the MERP adventures, but I doubt the license is in place.

Stuart
December 23rd, 2020, 18:04
Me too .... those modules and Rolemaster really got me into rpgs once the initial "red-box rush" passed away ;)

Dakadin
December 24th, 2020, 06:38
Thanks guys. Middle Earth isn't possible because of licensing. Shadow World is definitely doable though. I worked on Xa-ar ages ago but will likely have to redo most of it since it was before the CoreRPG update.

Stuart
December 24th, 2020, 16:14
There is a lot of Spacemaster material available too.

Theros
January 9th, 2021, 17:17
Companion 1 is very good addition. Arms Companion would be damn nice addition (I love that Black Cape organization).

All in all... Shadow World Master Atlas, Emer and Jaiman books...then there are plenty of things to do for most GMs. I have made some RM2 Shadow World races already for my group to use. Night Vision is kind of "pain" atm to handle.

Dakadin
January 10th, 2021, 00:48
Unfortunately, Arms Companion isn't on DriveThruRPG so I can't do that one but the Shadow World items are things that I can do.

Stuart
January 10th, 2021, 12:47
What about some of the Shadow World modules?

https://www.drivethrurpg.com/product/93274/Quellbourne-Land-of-the-Silver-Mist
https://www.drivethrurpg.com/product/93276/Kingdom-of-the-Desert-Jewel
https://www.drivethrurpg.com/product/93277/Demons-of-the-Burning-Night
https://www.drivethrurpg.com/product/97262/Islands-of-the-Oracle
https://www.drivethrurpg.com/product/88211/The-World-of-Vog-Mur

As examples.

I've done the latter three and my Friday group are about to play through Isles of the Oracle (they've "done" Demons of The Burning Night).

JohnD
January 11th, 2021, 00:06
I quite liked the one that was centered around the city of Norek.

LightBringer
February 12th, 2021, 01:50
There is a lot of Spacemaster material available too.

And that would be an awesome addon. We tried to manage to setup SM campaigns but so far the work needed was overwhelming.