rhollander10
December 16th, 2020, 00:08
The rogue class mastermind racket grants the following ability: "If you successfully identify a creature using Recall Knowledge, that creature is flat-footed against your attacks until the start of your next turn; if you critically succeed, it's flat-footed against your attacks for 1 minute."
I'm trying to craft an action that applies an effect to the rogue mastermind and one to his target, giving the target a -2 AC circumstance penalty against only that rogue and giving the rogue his 1d6 sneak attack against that target. My goal is to distinguish this effect from a regular flat-footed effect, since the target only becomes flat-footed to the rogue, not to everyone. The character's name is Yugar, so I'm calling this effect "Yugar-footed" to distinguish it. Note - I am not trying to automate anything to do with the Recall Knowledge part of this ability. I'll have the player apply this manually if/when he makes the successful Recall Knowledge check.
I tried the following two lines:
(Self) Mastermind Racket; IFT: CUSTOM(Yugar-footed); CA; DMG: 1d6 precision
(Target) Yugar-footed
This is successful in applying the 1d6 precision damage, but the target isn't suffering the -2 AC penalty. The "CA" (combat advantage) condition isn't having any effect. But I don't want to swap this for a general -2 AC circumstance penalty on the target, since that would affect all attackers. And I don't want to turn this into a +2 ATK circumstance bonus for the rogue, since that would unfairly penalize him if he has other circumstance bonuses to attack.
Any suggestions on how to craft this effect so only the rogue gets the benefit of the target's -2 AC circumstance penalty?
Thanks.
EDIT: I figured it out. I needed to drag the target button from the effect in the Combat Tracker to the target whose AC is being lowered. It's working correctly now (although it takes an additional step [dragging] that would be nice to eliminate if there's a way to do so).
I'm trying to craft an action that applies an effect to the rogue mastermind and one to his target, giving the target a -2 AC circumstance penalty against only that rogue and giving the rogue his 1d6 sneak attack against that target. My goal is to distinguish this effect from a regular flat-footed effect, since the target only becomes flat-footed to the rogue, not to everyone. The character's name is Yugar, so I'm calling this effect "Yugar-footed" to distinguish it. Note - I am not trying to automate anything to do with the Recall Knowledge part of this ability. I'll have the player apply this manually if/when he makes the successful Recall Knowledge check.
I tried the following two lines:
(Self) Mastermind Racket; IFT: CUSTOM(Yugar-footed); CA; DMG: 1d6 precision
(Target) Yugar-footed
This is successful in applying the 1d6 precision damage, but the target isn't suffering the -2 AC penalty. The "CA" (combat advantage) condition isn't having any effect. But I don't want to swap this for a general -2 AC circumstance penalty on the target, since that would affect all attackers. And I don't want to turn this into a +2 ATK circumstance bonus for the rogue, since that would unfairly penalize him if he has other circumstance bonuses to attack.
Any suggestions on how to craft this effect so only the rogue gets the benefit of the target's -2 AC circumstance penalty?
Thanks.
EDIT: I figured it out. I needed to drag the target button from the effect in the Combat Tracker to the target whose AC is being lowered. It's working correctly now (although it takes an additional step [dragging] that would be nice to eliminate if there's a way to do so).