View Full Version : Armor Question
Xargun
December 15th, 2020, 18:32
I am designing a creature that I want to have like 20 protection against bullets, but no protection against fire and lasers. Is there a way to do that currently in the ruleset?
Xargun
Xargun
December 15th, 2020, 23:43
Figured it out. I used 'kinetic 20' to give them 20 points of armor vs bullets, but a laser went right through like I want.
Xargun
MadBeardMan
December 16th, 2020, 11:59
Figured it out. I used 'kinetic 20' to give them 20 points of armor vs bullets, but a laser went right through like I want.
Xargun
Correct.
2, Laser 10
That will give them 2 vs everything except Laser and Radiation. For Laser damage they have 10 points of armour, for Radiation 0.
Kinetic 2, Laser 10 will give them 2 points vs bullets but 10 points vs lasers and nothing vs Radiation.
Cheers,
MBM
Xargun
December 16th, 2020, 13:18
So the current types of damage are:
kinetic
Laser
Fire
Radiation
Anything for stun?
Xargun
MadBeardMan
December 16th, 2020, 13:43
So the current types of damage are:
kinetic
Laser
Fire
Radiation
Anything for stun?
Xargun
Check the FAQ's, all the Damage Types are listed there
https://www.fantasygrounds.com/forums/showthread.php?51094-FAQ-s-for-MGT2-MGT1
Cheers,
MBM
Xargun
December 16th, 2020, 13:59
Check the FAQ's, all the Damage Types are listed there
https://www.fantasygrounds.com/forums/showthread.php?51094-FAQ-s-for-MGT2-MGT1
Cheers,
MBM
Thank you good sir.
Xargun
kronovan
December 18th, 2020, 20:32
Question from a player that's still quite new to Mongoose Traveller; where do all these damage types come from? Other than Fire and Radiation I don't see anything in my MGT 2.0 CRB about them, especially in the listings for weapons. I also don't see them in my Central Supply Catalog PDF. I do see different damage types in spaceship descriptions.
So...are using these different damage types optional, or something that's added by some DLC supplement or companion?
MadBeardMan
December 19th, 2020, 13:26
Question from a player that's still quite new to Mongoose Traveller; where do all these damage types come from? Other than Fire and Radiation I don't see anything in my MGT 2.0 CRB about them, especially in the listings for weapons. I also don't see them in my Central Supply Catalog PDF. I do see different damage types in spaceship descriptions.
So...are using these different damage types optional, or something that's added by some DLC supplement or companion?
Hi,
Core Rulebook introduces a few like Lasers, Kinetic etc. Central Supply Catalogue adds more and so on. They're optional but allow different armour sets to protect against different damage values. For example, Relfec is great against lasers but not slug based weapons.
Cheers,
MBM
kronovan
December 22nd, 2020, 16:49
Hi,
Core Rulebook introduces a few like Lasers, Kinetic etc. Central Supply Catalogue adds more and so on. They're optional but allow different armour sets to protect against different damage values. For example, Relfec is great against lasers but not slug based weapons.
Cheers,
MBM
OK, good to know. Thanks for the explanation.
Xargun
January 13th, 2021, 16:11
So if armor has 12 protection versus everything and they add Padding to it, would I modify the armor to 12, Kinetic 13? Or 12, Kinetic +1
Xargun
Sylvesr
January 15th, 2021, 01:28
So if armor has 12 protection versus everything and they add Padding to it, would I modify the armor to 12, Kinetic 13? Or 12, Kinetic +1
Xargun
I think that it would depend on what the armor is stopping. For example armor with protect 12 isn't universal. A kinetic rifle deals damage in raw kinetic energy transfer, a laser against the same armor can burn through it like a knife through butter, and a radiation weapon...totally different. It is a nuanced thing future warfare... IMHO
Xargun
January 15th, 2021, 03:02
I think that it would depend on what the armor is stopping. For example armor with protect 12 isn't universal. A kinetic rifle deals damage in raw kinetic energy transfer, a laser against the same armor can burn through it like a knife through butter, and a radiation weapon...totally different. It is a nuanced thing future warfare... IMHO
I tested it and it works with the kinetic +1 stat. It gave 20 armor vs lasers and 21 vs bullets as I want.
Xargun
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