lokiare
December 15th, 2020, 17:59
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Pathfinder RPG - Bestiary 1 Pack (Pathfinder RPG and D&D 3.5/ OGL)
Added subtype "(orc)" to Orc type field
[U]Pathfinder RPG - Advanced Class Guide (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] changed title to include "Guide" at the end
to new par5e build: better table function
[U]Pathfinder RPG - Ultimate Campaign (Pathfinder RPG and D&D 3.5/ OGL)
Table to new build version
[Added] quick link to table for better navigation
[Fixed] sorted table in presentation order (from the book)
[U]Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
artwork in general(added chapter banner, etc)
[Updated] customized the column width in the tables
[Fixed] Regrouped table in a more logical order
[Added] links to move between chapters
[Fixed] change size of some art to better fit page width
[Added] rollable table
[Added] rollable random encounter table (800+ )
[Added] art for the monster encounter: art updated with background
[Added] token for the random encounter
[Added] image for all of the new npcs (image tend to repeat as there was 1 for 3 npc
[Added] ~20 monsters that were not "stated" in the bestiary
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
Spell message font colors for improved visibility
[Fixed] Script error for critical hit and fumble rolls
[U]N.E.W. (WOiN)
NEW Setting
[Fixed] FGU hexes overlaying images
[Fixed] Client Target Number font colour changed to black and text realigned
[Added] A button to replace the Asset button was added in FGU
[Updated] The Modules images were tided up and re-compressed, 20% smaller now
[Updated] WOIN Ruleset
[Fixed] Maximised/Full Screen images are working correctly now
[Added] Skill Groups Data holding a list of all applicable skills. Custom Skill Groups can be added
[Updated] Species. Data broken into correct fields supporting Drag and Drop of Skills and Exploits (both Optional and always applied)
[Updated] Skills. Skill Groups can now only be added via Drag and Drop
[Updated] Careers. Data broken into correct fields supporting Drag and Drop of Exploits
[Fixed] Missing Career Label text has been added back in
[U]Rolemaster Classic (Rolemaster Classic)
Character Law so Professions and Races could be updated
[Updated] Character Law to be compatible with the new Profession side bar item functionality
[Fixed] Image for Spell Enhancement list in Spell Law
[Added] More information for Professions so they can be created directly within the ruleset including skill costs
[U]Tasha's Cauldron of Everything (D&D fifth edition)
[Fixed] Artificer skill selection
D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
[Fixed] Bracers of AC3 in Nodes magic item table
Axe and Club, Great missing
[U]Reach Adventure 7: The Last Train Out of Rakken-Goll (Traveller 2E (Mongoose))
[Fixed] Thumbnail looked weird
[Fixed] Category was MGT 2 instead of MGT2
Index Card RPG (Index Card Roleplaying Game)
[Fixed] Core 2e - Common Armor no longer defaults to a +11 ARMOR bonus
Titan Effect (Savage Worlds)
SWADE Editions
[Fixed] Missing Precognition Power
[U]D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)
"Small" ogre stats adjusted
[U]Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
Automation for Creatures of Level 9
[U]Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
Automation through Level 9 Creatures
Hotfixes
[U]2E Ruleset (2E Compatible)
[Fixed] Tokens pre-loaded but not in CT would not show effect widgets on tokens when system restarted.
[Added] Additional option for effect "MR", "MR:30,sleep". Will be populated into PHB/DMG in the future
[Updated] Token widgets (RIP,Initiative,Target) will now properly scale to token size
[Updated] Various UI alignment tweaks on character sheet views
[Added] Tokens can now be activated/deactivated from Combat Tracker encounters. Allowing for all encounters to be pre-loaded on the map
[Updated] Editing effects on DM CT will activate on losing focus (tab/click)
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Pathfinder RPG - Bestiary 1 Pack (Pathfinder RPG and D&D 3.5/ OGL)
Added subtype "(orc)" to Orc type field
[U]Pathfinder RPG - Advanced Class Guide (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] changed title to include "Guide" at the end
to new par5e build: better table function
[U]Pathfinder RPG - Ultimate Campaign (Pathfinder RPG and D&D 3.5/ OGL)
Table to new build version
[Added] quick link to table for better navigation
[Fixed] sorted table in presentation order (from the book)
[U]Pathfinder RPG - GameMastery Guide (Pathfinder RPG and D&D 3.5/ OGL)
artwork in general(added chapter banner, etc)
[Updated] customized the column width in the tables
[Fixed] Regrouped table in a more logical order
[Added] links to move between chapters
[Fixed] change size of some art to better fit page width
[Added] rollable table
[Added] rollable random encounter table (800+ )
[Added] art for the monster encounter: art updated with background
[Added] token for the random encounter
[Added] image for all of the new npcs (image tend to repeat as there was 1 for 3 npc
[Added] ~20 monsters that were not "stated" in the bestiary
[U]Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
Spell message font colors for improved visibility
[Fixed] Script error for critical hit and fumble rolls
[U]N.E.W. (WOiN)
NEW Setting
[Fixed] FGU hexes overlaying images
[Fixed] Client Target Number font colour changed to black and text realigned
[Added] A button to replace the Asset button was added in FGU
[Updated] The Modules images were tided up and re-compressed, 20% smaller now
[Updated] WOIN Ruleset
[Fixed] Maximised/Full Screen images are working correctly now
[Added] Skill Groups Data holding a list of all applicable skills. Custom Skill Groups can be added
[Updated] Species. Data broken into correct fields supporting Drag and Drop of Skills and Exploits (both Optional and always applied)
[Updated] Skills. Skill Groups can now only be added via Drag and Drop
[Updated] Careers. Data broken into correct fields supporting Drag and Drop of Exploits
[Fixed] Missing Career Label text has been added back in
[U]Rolemaster Classic (Rolemaster Classic)
Character Law so Professions and Races could be updated
[Updated] Character Law to be compatible with the new Profession side bar item functionality
[Fixed] Image for Spell Enhancement list in Spell Law
[Added] More information for Professions so they can be created directly within the ruleset including skill costs
[U]Tasha's Cauldron of Everything (D&D fifth edition)
[Fixed] Artificer skill selection
D&D Classics: Temple of Elemental Evil (D&D Classics - AD&D 1E/2E)
[Fixed] Bracers of AC3 in Nodes magic item table
Axe and Club, Great missing
[U]Reach Adventure 7: The Last Train Out of Rakken-Goll (Traveller 2E (Mongoose))
[Fixed] Thumbnail looked weird
[Fixed] Category was MGT 2 instead of MGT2
Index Card RPG (Index Card Roleplaying Game)
[Fixed] Core 2e - Common Armor no longer defaults to a +11 ARMOR bonus
Titan Effect (Savage Worlds)
SWADE Editions
[Fixed] Missing Precognition Power
[U]D&D Classics: N1 Against the Cult of the Reptile God (2E) (D&D Classics - AD&D 1E/2E)
"Small" ogre stats adjusted
[U]Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)
Automation for Creatures of Level 9
[U]Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)
Automation through Level 9 Creatures
Hotfixes
[U]2E Ruleset (2E Compatible)
[Fixed] Tokens pre-loaded but not in CT would not show effect widgets on tokens when system restarted.
[Added] Additional option for effect "MR", "MR:30,sleep". Will be populated into PHB/DMG in the future
[Updated] Token widgets (RIP,Initiative,Target) will now properly scale to token size
[Updated] Various UI alignment tweaks on character sheet views
[Added] Tokens can now be activated/deactivated from Combat Tracker encounters. Allowing for all encounters to be pre-loaded on the map
[Updated] Editing effects on DM CT will activate on losing focus (tab/click)