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ianw
December 14th, 2020, 18:34
So I've bought a pre-made module. Comes with a .mod file, put that in the right folder, re-started FG...erm now?

How do I drive it, from the story, encounters? Maps?

Any guidance for a new to FG DM would be great please.

Zacchaeus
December 14th, 2020, 19:11
Start a new campaign. Click on Library then on modules and then on the load button next to the module nname.

Depending on what's in the module you should see a list of things in the right hand side of the Library page. Click on those headings to see what's inside. you can also access everything from the buttons down the right hand side. I'd start with story - or if it has one - the reference manual.

LordEntrails
December 14th, 2020, 19:19
Also wouldn't hurt to check out YouTube or the free classes from www.fantasygroundscollege.net :)

ianw
December 15th, 2020, 07:46
Also wouldn't hurt to check out YouTube or the free classes from www.fantasygroundscollege.net :)

I did look at some of the basic setup videos, that cover combat and the like, but none actually seem to cover buying a mod and loading it. But the new college stuff looks good. Will have a look there now.

damned
December 15th, 2020, 08:02
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/950555/Using+the+Library+and+Activating+Modules

The last paragraph kinda tells you where to manually install modules to.

also
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/4096151/Module+Data+File+Overview