SteemProphet
December 13th, 2020, 22:13
FGC SWADE (not tested on others)
When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.
It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?
When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.
It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?