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View Full Version : Damage type automation not working for NPCs? (FGC/SWADE)



SteemProphet
December 13th, 2020, 22:13
FGC SWADE (not tested on others)

When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.

It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?

Ikael
December 28th, 2020, 13:54
FGC SWADE (not tested on others)

When I equip an NPC with a kevlar jacket [@Bullet Damage -4] in their Gear slot, it is not accounted for in the automation when damage from a firearm is applied to them in combat. I also see this for any user defined properties coming from Gear (eg [fire]/[fire damage +d6]). Perhaps I am just doing this incorrectly.

It does seem to work correctly when a Character so equipped takes damage from a firearm. Thoughts and experiences?

I cannot reproduce the issue. Effects on NPC gear sections work as expected. However, you must have prepared the gear section before you add NPC to combat tracker.