Log in

View Full Version : Script Execution Error - weapon errors



Gibson400
December 12th, 2020, 18:45
I recently began the Curst of Strahd Campaign D&D 5e. I am hosting using FG Unity. Window 10

I have the following modules loaded:
Curse of Strahd
Sword Coast Adventures Guide
DMG
MM
PHB
Volo's
Xanathars
& Weapon Handing Mod w/ extension for versatile and offhand

Some of the PC's (not all of them) try use their weapons and get the following error:
Script execution error: [string "campaign/scripts/char_weapon.lua"];343: attempt to call field 'hasWeaponProperty' (a nil value)

We tried rebooting both the campaign and the PC but no change. Just went into the campaign this morning to look over the character's sheet and the error popped up when I opened the "Actions" tab of the character sheet.

Please let me know how to correct

Thanks

Kelrugem
December 12th, 2020, 18:52
I recently began the Curst of Strahd Campaign D&D 5e. I am hosting using FG Unity. Window 10

I have the following modules loaded:
Curse of Strahd
Sword Coast Adventures Guide
DMG
MM
PHB
Volo's
Xanathars
& Weapon Handing Mod w/ extension for versatile and offhand

Some of the PC's (not all of them) try use their weapons and get the following error:
Script execution error: [string "campaign/scripts/char_weapon.lua"];343: attempt to call field 'hasWeaponProperty' (a nil value)

We tried rebooting both the campaign and the PC but no change. Just went into the campaign this morning to look over the character's sheet and the error popped up when I opened the "Actions" tab of the character sheet.

Please let me know how to correct

Thanks

Turn of the weapon handling mod, it is not compatible anymore with the current version :) you do not need it anymore actually because it is implemented now (but there are currently some bugs with its calculations which are hopefully fixed next Tuesday) :)

In general when you such errors, turn off all your extensions and test again :) (you can then test 1-by-1 if you want)