View Full Version : [Paid] D&D 5e Icewind Dale: Rime of the Frostmaiden Fridays

December 11th, 2020, 15:35
Campaign Setting

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winterís wrath has so coldly preservedóas do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaidenís everlasting night?

This campaign will be using the off the shelf Icewind Dale: Rime of the Frostmaiden adventure in an regional Open World/Sandbox format. If players want to explore the area around Ten-Towns and seek out random adventure and fortune then we can go "off script" from the published adventure with homebrew and improv content. Additional details will be provided in the player handout. All official WotC publications and WotC UA Playtest material are allowed in addition to 3rd party expansion material chosen by the DM.


Epsisode 11 will be 12/11/2020 from 8:30pm ET (UTC-4) to 11:30-12:00 depending on where we can find a stopping place. The players are currently interested in Weekly games with individual downtime activities done via Discord text.

FG Version:

FGU Ultimate. No license needed by players.

Type of Players:

This is a Drop In Campaign. It is a long running campaign but broken out episodically so it is friendly for "drop in one shot" players. We set it up this way with a core of 2-4 regulars with 1-4 drop in players to supplement the party strength. It's a great mix for those who want to play week after week or those who don't have a lot of time and can only drop in once per month.

The Pillars
Exploration: Med-High
Role Play: High
Combat: Low-Med
The table tends to sneak or use the environment such as triggering avalanches or destroying ice bridges where possible to avoid head on confrontation.

Permitted Characters:

We do not require Adventurerís Legue (AL) Rules As Written (RAW). All character components from any 5EWotC publication are allowed. 5E WotC UA classified as Play Test is allowed, but I will need to code the character class in FG.
Newcomers may generate a new character at Level 5 or use one of our pregen characters.

Books/Modules/Extensions Available (VTT or PDF):
The following books will be available for players to review in Fantasy Grounds. If you own any of the PDFs and want to create a character from a DMs Guild publication that will be allowed with advance notice. We will also have content from Legacy of the Crystal Shard and Storm Kings Thunder enabled since there is lore and some overlap in locations in these sources.

Rob 2E Effects
Syrinscape SuperSyrin
Syrinscape chat triggers
Shops Extension
Coin Converter Extension
Players Handbook
Swordcoast Adventure's Guide
Xanathar's Guide to Everything
Volo's Guide to Monsters
Tasha's Cauldron of Everything
Acquisitions Incorporated
Mordenkainen's Tome of Foes
Epic Characters
Faiths of the Forgotten Realms I
Urban Archetypes
Darkhold Secrets of the Zhentarim
Calimshan Adventurers Guide
Legacy of the Crystal Shard
Storm Kings Thunder

Other Materials:

Campaign handout, house rules, and episode recaps will be provided via link after joining the table.


We donít use alignment as a game mechanic. Your character and NPCs are all individuals acting in their individual, societal, guild, religious, etc. Best interest. Your character wonít be penalized for inconsistent behavior to an alignment. If you want to be evil or good all the time that is up to you. If you're evil before you've had your morning coffee then welcome aboard!


Voice and Text will be necessary. Weekly voice sessions will be live group session. In between adventures downtime will take place in a play by mail format (not real time). You can relax and wait for the next voice session or have your PC or loyal NPCs do simple side quests or tasks to increase your wealth and influence. Webcams are optional. Privacy and anonymity will be respected if you donít want your true names or faces revealed. Discord is preferred as a one stop shop.

Recording, Podcasting, Livestreaming:

DM reserves the right to record the audio session and video record the FG program to produce a text based recap that will become part of the adventurers journal distributed to the party. No livestreaming or podcasting unless the players want to go public.


$15/live session via StartPlaying. You may book a session here and enter your payment information. The reservation system automatically cuts off after the max number of players have reserved a seat. Check the reservation system for seat availability. You will be billed within 24 hours of game time. I do not have the ability to cancel or issue refunds after you are billed.

About the DM:

Check out my DM Profile


PM here for further questions or a discord invite.