SailorLovins
December 10th, 2020, 01:06
Hello everyone,
I am getting ready to run a spelljammer campaign using the following source. https://www.gmbinder.com/share/-LBaY4l6HcR4M-sItfl_
I am trying to determine how to run combat speed. Per the above sourcebook, a ships speed is the sum of it's Helm rating and it's Maneuverability Rating listed in a ships stat block. The party is going to interact with a ship that would rate a helm rating of 1 and an MR of 3. Three seems like a rather agile ship. This ship has a beam length of 45 feet. So when I make a grid, what scale should the grids be? How would you translate the ship's speed into movement points? Someone gave me the advice that it should cost 1 movement point in order to change facing. Thoughts on this?
I am getting ready to run a spelljammer campaign using the following source. https://www.gmbinder.com/share/-LBaY4l6HcR4M-sItfl_
I am trying to determine how to run combat speed. Per the above sourcebook, a ships speed is the sum of it's Helm rating and it's Maneuverability Rating listed in a ships stat block. The party is going to interact with a ship that would rate a helm rating of 1 and an MR of 3. Three seems like a rather agile ship. This ship has a beam length of 45 feet. So when I make a grid, what scale should the grids be? How would you translate the ship's speed into movement points? Someone gave me the advice that it should cost 1 movement point in order to change facing. Thoughts on this?