MadBeardMan
December 10th, 2020, 00:53
Hi All,
Now that v1.2.0a is out and should hopefully address the launch day issues with FGU, next week will contain another update, again bringing fixes for any reported issues but also additional bits.
So far it shall have:
PC Ships will be made available again
PC Ships have a Cargo Tab available, very simple Cargo inventory system at the moment
Ability to drag any Spacecraft Scale Weapon onto a PC/NPC ship, at point of drop it will look for Fire Control systems and default attack levels to that.
Fixed NPC skills error
Ship Armour will be listed in the SCT (it's already taken into account for most weapons)
Ship Armour is now removed from damage applied from Pending attacks. The SCT should be cleared and all vessels added back in. Please edit PC ships first, as it will update the correct fields
Spacecraft Ion Weapons ignore Ship Armour when the damage is applied
Quad Turrets will be supported, add them into the Traits section of a weapon for automatic +3 on Point Defence so when we come to adding Point Defence actions...
Removed the Image sidebar button override (didn't know it was being overridden) so that it has all the various buttons for FGC and FGU
Craft now have a Notes tab - minor update to bring craft upto Spacecraft standards for adding into the SCT at some future point
PSI Talents - when the PSI Abilities are added in the actions tab, all fields as now shown on the shortcut
High Guard Module required (and loaded)
High Yield/Very High Yield/Accurate/Inaccurate Weapon Advantages/Disadvantages supported
Cheers,
MBM
Now that v1.2.0a is out and should hopefully address the launch day issues with FGU, next week will contain another update, again bringing fixes for any reported issues but also additional bits.
So far it shall have:
PC Ships will be made available again
PC Ships have a Cargo Tab available, very simple Cargo inventory system at the moment
Ability to drag any Spacecraft Scale Weapon onto a PC/NPC ship, at point of drop it will look for Fire Control systems and default attack levels to that.
Fixed NPC skills error
Ship Armour will be listed in the SCT (it's already taken into account for most weapons)
Ship Armour is now removed from damage applied from Pending attacks. The SCT should be cleared and all vessels added back in. Please edit PC ships first, as it will update the correct fields
Spacecraft Ion Weapons ignore Ship Armour when the damage is applied
Quad Turrets will be supported, add them into the Traits section of a weapon for automatic +3 on Point Defence so when we come to adding Point Defence actions...
Removed the Image sidebar button override (didn't know it was being overridden) so that it has all the various buttons for FGC and FGU
Craft now have a Notes tab - minor update to bring craft upto Spacecraft standards for adding into the SCT at some future point
PSI Talents - when the PSI Abilities are added in the actions tab, all fields as now shown on the shortcut
High Guard Module required (and loaded)
High Yield/Very High Yield/Accurate/Inaccurate Weapon Advantages/Disadvantages supported
Cheers,
MBM