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View Full Version : Recent FGU update, causing some odd behavior with windows?



celestian
December 7th, 2020, 16:30
I've noticed since recent patch (last week) that I am seeing some window refresh problems. It requires a window resize for it to show. I also saw various other strange window graphic displays (wasn't my game, don't have a visual of it) but some of the windowlist seemed to be "running" together and not honoring their various distance values for separation.

Here is an example of the window refresh problem where a "resize" makes the controls visible.
https://i.imgur.com/mMJPVzf.gif

This is a ready check feature in the 2E ruleset but the same as the extension found here (https://www.fantasygrounds.com/forums/showthread.php?42676-CoreRPG-based-Extention-ReadyCheck).

Moon Wizard
December 8th, 2020, 23:35
Thanks for reporting. I believe I've identified the issue (having to do with subwindow initialization), and I'll get this fixed in the next release.

Regards,
JPG