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View Full Version : Initial Visibility of a Token on the Combat Map



Minty23185Fresh
December 6th, 2020, 19:39
I've looked, so please forgive me if I missed it.

Is there a method for setting the initial visibility of a token on the combat map?

Typically, when one uses the Encounter Dataset dialog to add NPCs to the Combat Tracker and place (prepositioned) tokens on a Combat Map, the NPC is invisible in both the Combat Tracker and on the map. I would like to be able to change that behavior so that I can individually choose which NPCs are initially visible and which are initially invisible.

Specifically, I'm interested in FGC 5E implementation, but if it is out there for FGU or another ruleset maybe I can mirror the methodology for FGC 5E.

[Please note, I am aware that after adding the combatants to the Combat Tracker and tokens to the map one can affect visibility with the toggle buttons and menus. That's not what I'm after. I want to set and automate initial visibility.]

Thanks for any help you can provide.

Majyk
December 13th, 2020, 05:52
Don’t know for sure, but this extension might be of help:
https://www.fantasygrounds.com/forums/showthread.php?64386-5E-Extension-Situational-Awareness-(pre-load-encounter-tokens-on-maps)