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Granamere
December 5th, 2020, 21:19
I remember awhile back there was talk about when moving a campaign from classic to unity some extensions that modified the character data would cause them no to migrate over. I thought at the time I use those then just moved on with life hoping it would get fixed. While I am testing moving my campaign to unity and nothing in the party sheet or combat tracker comes over. I do have token for the players though that are on the right spot on the map. :) If I start a new campaign with the same extensions all seems fine. Any thoughts of a fix or just wait until we start a new campaign? My current plan is to export the character and try importing them to see if that does anything but it might need me to start a new campaign which would not be a horrible thing but just checking to see if there is an easy fix out there.

These are the extensions I am running.

5E Remove Effect Tag

5E_Attunement_Tracker

5E_Random-Treasure

878507-Mad_Nomads_Automatic_Actions_Tab_Additions

878507-Mad_Nomads_Coin_Manager

878507-Mad_Nomads_Filterable_Inventory

878507-MissFlavorText

878507-Portals

CoreButtonsFor5e

UniversalModule

2733600-Mad_Nomads_3rd_Party_Updater

878507-Critically_Awesome_Essentials

878507-5E_Next_Level_XP_Automated_and_DM_XP_Edit_Only

878507-5eCoinConverter

878507-AutomaticCriticalDamage

878507-AutomaticDeathResistance

878507-AutomaticFlankingAndRange

878507-AutomaticHalflingLuck

878507-AutomaticLingeringEffectsv1.1.1

878507-AutomaticMirrorImage

878507-AutomaticPackTactics

878507-AutomaticReturnDamage

878507-AutomaticSneakAttack

878507-AutomaticSpellResistancev1.0.1

878507-Shops

878507-Syrinscape_Sounds

Decal_TYP

Has Initiative Indicator

ReadyCheck

878507-AutomaticElementalAdept

2797083-5E_B9_AdvancedSpellDamage

878507-OngoingSaves

AuraEffectsv0.4

878507-AutomaticSaveAdvantage

878507-AutomaticShieldMaster

878507-Mad_Nomads_Character_Sheet_Journal

878507-Mad_Nomads_Character_Sheet_Tweaks

878507-TurnBasedEffects

Zacchaeus
December 5th, 2020, 21:28
Yes, you have too many extensions.

First back up the Classic campaign folder and put it somewhere safe. I'd then go into the campaign in Classic and disable every one of those extensions and then start the campaign up. Then export the characters (assuming that they still work without the extensions). Then close the campaign and then transfer the campaign over to Unity to see if it starts. If everything looks ok, then you'll probably be fine. If not then I'm not sure what you might try; many of those extensions interfere with the character sheets and even disabled they'll leave stuff in the xml code.

Granamere
December 5th, 2020, 21:40
Too many extensions??? That is like saying you can have too much pizza. :) I know I really need to remove the ones that are not in use. We do not even have a halfling in the party but I have the halfling luck one loaded.

I will do some more testing and see if I can find something that works. :)

damned
December 6th, 2020, 01:15
No. Dont confuse Pizza and extensions! One cannot live without Pizza.

Granamere
December 6th, 2020, 03:51
OK so I need to do some more playing. I know this character is messed up. He might be the entire problem. I can not even get it to import. I think it has something to do with his action tab and the item he has loaded into it. The healers kit seem to be a real problem. 41698

Griogre
December 6th, 2020, 06:48
Here's BranFGU I got rid of the healer's kit problem (deleted the bad record) so inventory might be down a healer's kit though I saw two more of them, imported it and then exported it from FGU. And yeah, you have too many extensions... :p