View Full Version : Co-GM
Frodie
December 3rd, 2020, 14:17
What is the best way to co-GM in FGU? One Gm is storytelling and the other is running combat. I was thinking the story telling GM will need a character and token. Any ideas?
Valyar
December 3rd, 2020, 14:47
Technically there is single GM in the platform - the host. He has control and access to everything, the rest are clients and have limited view.
There is no way to delegate permissions or share the load. Unless the co-GM is just storytelling and joins as player, the other is assisting in doing the technical work.
Frodie
December 3rd, 2020, 14:59
Yeah, one GM is just the storyteller. So would he just need to join as a player and have like a blank character sheet? Is there a way to turn off his LOS and leave it on for everyone else?
Zacchaeus
December 3rd, 2020, 15:19
No, LOS is either on for everyone or off for everyone.
LordEntrails
December 3rd, 2020, 16:40
Note that I think you can give the story teller GM a token, and then right click on the token and do something like "Add to Party LOS" or something. Obviously I've never done it. But that might give him better vision. Or of course you can turn on Party Vision and Movement and then all players would have full party/friendly LOS view.
Nylanfs
December 3rd, 2020, 17:25
Note: Might want to make the co-GM's character's name Storyteller, or Narrator, or Morgan. :)
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