TylerVan
November 29th, 2020, 15:41
I am attempting to host a fantasy grounds unity game for my players. Because one player always gets stuck on attempting to resolve connection to host for cloud games, my only option is to use direct connect. Before I upgraded to unity I used PureVPN to port forward for me because I am not able to configure my modem. This worked for classic, but when I attempt to host a game for unity, my players all get stuck on attempting to resolve connection to host. My network is private, I have PureVPN in dedicated ip mode and forwarding the 1802 port, I gave them the external IPv4 address, and they can still connect to classic. Does using PureVPN not work for unity or is there something I have to do differently than what I did with classic? After I spent money upgrading from classic to unity I am most alarmed that it is not working.
I understand that this would all be solved with using cloud games as was my intention when I bought unity, but a played gets stuck on resolving host connection. I have no idea what is happening on his end as he is computer illiterate and running a nearly 8 year old cheep laptop, but he is the only one who is having issues with cloud games for both me and the other DM. Every player is having problems connecting to my direct connect games, but they can connect to the other DM's games who is not using a VPN.
I understand that this would all be solved with using cloud games as was my intention when I bought unity, but a played gets stuck on resolving host connection. I have no idea what is happening on his end as he is computer illiterate and running a nearly 8 year old cheep laptop, but he is the only one who is having issues with cloud games for both me and the other DM. Every player is having problems connecting to my direct connect games, but they can connect to the other DM's games who is not using a VPN.