Valyar
November 28th, 2020, 15:18
The imperial system strikes again. What is the recommended grid size/type for optimal play and how to count movement?
The rulebook: Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. Later it says that climb, crawl, swim etc counts as 2" of pace, rather than 1".
So, how to properly translate this to FGC/FGU?
Square grid
One square = 1"?
One square = 1 pace?
It seems to me that 1 square grid with 1" per square renders all templates properly and does look good with ranged weapons. Each character moves too much IMO ~10 meters per action if we compare to the real world. Do you count 1 square = 1 pace/1" or 1 square = 2 pace/2"?
The rulebook: Standard Pace is 6, which means six tabletop inches per game round. Each inch is two yards in the real world. Later it says that climb, crawl, swim etc counts as 2" of pace, rather than 1".
So, how to properly translate this to FGC/FGU?
Square grid
One square = 1"?
One square = 1 pace?
It seems to me that 1 square grid with 1" per square renders all templates properly and does look good with ranged weapons. Each character moves too much IMO ~10 meters per action if we compare to the real world. Do you count 1 square = 1 pace/1" or 1 square = 2 pace/2"?