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View Full Version : Pointers are really hard to handle



Weissrolf
November 25th, 2020, 20:04
Aloha.

I find pointers really hard to handle and regularly move the whole map window when I try to grab a pointer by its base/center.

The current implementation allows to grab pointer endings really easy, which a large enough area to grab around the small white square. But base/center squares need to be grabbed exactly by the pixel and these things are small

Even worse, pointers light up their squares if the mouse hovers over them at any point, often suggesting that you hit the square when in fact you did not.

My suggestions:

- Make the base/center square areas to grab as big as the outer/ending square.

- Do not highlight pointer squares when the mouse hovers over any part that cannot be grabbed.

Thanks in advance.

kevininrussia
November 25th, 2020, 20:08
I second this.