Log in

View Full Version : Wacky Wavy Text



kevininrussia
November 25th, 2020, 01:30
Latest build I have noticed that text on linked items are being printed on screen in a wavy way.
I am using the Font-Roboto-FGU.ext

https://i.imgur.com/mB0pt3V.png

Moon Wizard
November 25th, 2020, 02:10
Where is that extension located? It might be a limit of the font, not sure; will have to ask Carl.

Regards,
JPG

kevininrussia
November 25th, 2020, 02:18
Where is that extension located? It might be a limit of the font, not sure; will have to ask Carl.

Regards,
JPG


https://www.fantasygrounds.com/forums/showthread.php?57197-Fonts-from-Google-Fonts

pindercarl
November 25th, 2020, 18:30
Latest build I have noticed that text on linked items are being printed on screen in a wavy way.
I am using the Font-Roboto-FGU.ext

https://i.imgur.com/mB0pt3V.png

What UI scale are you using?

kevininrussia
November 25th, 2020, 19:16
UI scale = 100

Italic
https://i.imgur.com/TtsjR9g.png

Bold
https://i.imgur.com/cqxowjZ.png

Weissrolf
November 26th, 2020, 13:21
Scaleui 100, no extensions loaded. Look at upper left and lower right text. This happens with the same titles regardless of how large the Assets window is, aka regardless of where the icons/text are placed inside the window.

https://i.imgur.com/jK9QirS.png

Noteworthy that the capital F of both the lower right and the lower center text are affected the same. I checked other token names and "F", "m" and "I" are always affected.

Moon Wizard
November 26th, 2020, 23:16
Which ruleset is that? It doesn't look the same as the original poster's theme.

Thanks,
JPG

Weissrolf
November 26th, 2020, 23:27
That was PFRPG2, but the same happens when I create a new campaign using CoreRPG, no extensions, no nothing. The "w" is also off.

In my real campaigns I also use the Roboto extension, albeit at custom font sizes.

Jiminimonka
November 26th, 2020, 23:46
41460

I loaded the Roboto extension into my campaign, which has loads of extensions and etc. and scaled up the Asset window until the "bags" started getting pixelated on my 4k monitor, and the fonts look fine to me.

41461

Weissrolf
November 27th, 2020, 00:06
The Assets window seems to keep using the same default font even when the Roboto extension and theme are loaded. The waviness also stays the same with the same letters.

I don't see the waviness in my Story windows, regardless of Roboto and/or theme being loaded or not. Different font sizes may play into this, as I don't use the Roboto extension's default sizes.

Roboto on + Theme on:

https://i.imgur.com/2yZaoTe.png

Roboto on + Theme off:

https://i.imgur.com/kJLulc4.png

Roboto off + Theme on:

https://i.imgur.com/WUQg4QJ.png

Roboto off + Theme off:

https://i.imgur.com/9m8nb4p.png

/Scaleui 109 really messes with my font + size combination, though (and demonstrates that the red dragon images are resampled too smooth):

https://i.imgur.com/C5PBmtl.png

GKEnialb
November 27th, 2020, 16:56
That started happening a few builds ago with the default font with 125% scaling of the UI, but it goes away with changing the scale to be a little larger or smaller. I know you're using 100, but changing it slightly may fix it for you in the same way.

Weissrolf
November 27th, 2020, 17:08
Scaleui works a lot better than during Early Access, so at least it is a viable option now.

kevininrussia
November 28th, 2020, 00:54
Changing my scaling to 99 or 101 seems to fix the wavy text issue but at 101 I see a graphic artifact near the "i" link

https://i.imgur.com/4ebvZ5g.png

Samarex
December 4th, 2020, 01:53
I get this in Starfinder sometimes also. if you move the window it clears up.

kevininrussia
December 4th, 2020, 02:36
I'm still having the issue with the latest build. Moving the window does not change the wavy text.

https://i.imgur.com/LKFMOSN.png

GKEnialb
December 5th, 2020, 16:38
Do you maximize FGU to be full screen or make it somewhat smaller? I noticed it yesterday when I had shrunk the window but it went away once I maximized yet.

kevininrussia
December 5th, 2020, 17:30
I'm running on two monitors with the window stretched to fill both screens.

GKEnialb
December 5th, 2020, 17:36
I'm jealous. :) If it is caused by full screen / not full screen, making it larger might have the same effect. If you make it just full screen on one monitor, does the waviness disappear? Either way, I imagine you'll want to stay with the two monitors, but it might help to isolate the problem if you give it a try...

Ecks
February 21st, 2021, 22:04
I'm seeing this as well in FGU v4.0.10 when viewing a table in a reference manual (Rime of the Frostmaiden):

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=44104

Moving the window around, resizing, or scrolling makes the effect come and go.

FGU is fullscreen on one monitor (3440x1440). I had to use /scaleui 99 to read the table, otherwise the second column was completely garbled (due to a separate issue: https://www.fantasygrounds.com/forums/showthread.php?64205-Table-in-story-entry-some-columns-illegible-blurry)

Moon Wizard
February 22nd, 2021, 08:41
This will occur sporadically depending on the UI scale, font height, and window position.

We have some ideas to address long term; but they are very disruptive changes in the code base, so we're waiting until the vision/lighting and forge stuff is pushed through to prioritize this among the other stuff.

Regards,
JPG