View Full Version : Unity Documentation issue for 3.5E
bmos
November 21st, 2020, 12:16
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/950877/PFRPG+and+3.5E+Effects#PC-Specific-Notes
The chart indicates a usage such as H[CL] but it seems this only works if I write it as [HCL]
Also, I don't understand what this means:
Adds an arbitrary number X to other tag. Works only in effects which supports a number as bonus type. Beware the space between the X and [other tag].
EDIT: is it saying you can have CL + 3 or something like this?
The wording is just confusing here.
bmos
November 21st, 2020, 12:52
Looks like 2 [CL] results in CL + 2, [2CL] results in CL * 2, and [HCL] results in CL / 2.
EDIT: -[CL], [-CL], and - [CL] don't seem to be parsing at all (no extensions loaded).
Using Classic for these tests. Will repeat in Unity and update.
bmos
November 21st, 2020, 13:17
Unity (with no extensions loaded) parses [-CL] correctly.
This seems to be a Classic bug.
Kelrugem
November 21st, 2020, 14:17
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/950877/PFRPG+and+3.5E+Effects#PC-Specific-Notes
The chart indicates a usage such as H[CL] but it seems this only works if I write it as [HCL]
Also, I don't understand what this means:
EDIT: is it saying you can have CL + 3 or something like this?
The wording is just confusing here.
Yeah, the stuff with the brackets is confusingly written; the PC tag always has to be completely in square brackets :) The [other tag] is just the placeholder for whatever comes afterwards, confusingly written in square brackets, too, but just with the meaning as placeholder :D
About the other thing: That was added after I have suggested it to SmiteWorks but I was misunderstood what I meant and since then it looks like this :D There are two thing: You can multiply a tag or add something. E.g. [3STR] multiplies the strength modifier with 3, but 3 [STR] adds 3 to the strength modifier :)
PS: I do not have the [-CL] bug in classic :) Are you sure you had a non-zero CL for your tested spellclass? :)
bmos
November 21st, 2020, 15:17
I do not have the [-CL] bug in classic :) Are you sure you had a non-zero CL for your tested spellclass? :)Yes, it was CL 9 (but thank you, that could easily have been the mistake). In re-testing for this, I did find the issue:
"Power Attack; DMG: [-BAB] melee" does not work but "Power Attack; DMG: [-BAB]" does. The Unity/Classic assumption was from inconsistent testing methodology (it functions this way in both Unity and Classic).
Kelrugem
November 21st, 2020, 16:18
Yes, it was CL 9 (but thank you, that could easily have been the mistake). In re-testing for this, I did find the issue:
"Power Attack; DMG: [-BAB] melee" does not work but "Power Attack; DMG: [-BAB]" does. The Unity/Classic assumption was from inconsistent testing methodology (it functions this way in both Unity and Classic).
You need a comma before the melee :) DMG: [-BAB], melee, so, basically set the commas as in the wiki (basically a comma between each descriptor), often they can be omitted but in certain situations they might cause stuff like this :D
bmos
November 21st, 2020, 16:29
You need a comma before the melee :) DMG: [-BAB], melee, so, basically set the commas as in the wiki (basically a comma between each descriptor), often they can be omitted but in certain situations they might cause stuff like this :DThank you!!
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