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View Full Version : [extension] Spell Long Rest For NPC Extension



bratch9
November 20th, 2020, 10:54
This extension is now on www.dmsguild.com 'Fantasy Grounds Spell Long Rest For NPC' (https://www.dmsguild.com/product/327036/Fantasy-Grounds-Spell-Long-Rest-For-NPC-extension)
My other extensions can be found on www.dmsguild.com 'Bratch Nine' (https://www.dmsguild.com/browse.php?keywords=&author=Bratch+Nine&artist=&pfrom=&pto=)
RULESET : 5E

This extension is designed to automate the reset the spell slots for NPC still on the combat tracker when the DM applies a 'long rest' for the players. This can save a lot of time looking up the available spell slots of the NPC if the character is staying with the players party for a while.

Poe the Homunculus
May 5th, 2021, 02:28
Hello, wondering if this extension works when you rest an individual NPC instead of the whole group.
46361
46362

Right-click on one NPC, click the padlock, then circle.

bratch9
May 5th, 2021, 09:56
Hello, wondering if this extension works when you rest an individual NPC instead of the whole group.
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46362

Right-click on one NPC, click the padlock, then circle.

46371

I dont see the rest option, checks FGU and FGC.

Are you using an extension that is adding this ? ( Can you try with a clean campaign and just SpellLongRest ? )

Or do I need to turn on some option that allows this in the settings.

-pete

Poe the Homunculus
May 5th, 2021, 18:24
It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
I tried a new clean campaign and did not get the option until I activated CAE.

bratch9
May 5th, 2021, 19:16
It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
I tried a new clean campaign and did not get the option until I activated CAE.

Ok, I'll take a look with that extension..

thanks for the update.

bratch9
May 5th, 2021, 21:03
It seems that when I'm using Twoey's first Critical Awesome Effects extension it allows that option.
I tried a new clean campaign and did not get the option until I activated CAE.

Added support for long/short rest in release v1.2

Let me know if you are still having issues, or if this resolves your issue.

Poe the Homunculus
May 5th, 2021, 23:06
Let me know if you are still having issues, or if this resolves your issue.

Wow!! That works. Pretty cool :)

bratch9
March 16th, 2024, 13:57
v1.4 released to tidy up warnings due to FGU 4.5.0 release.

-pete