BronzeDodger
November 20th, 2020, 06:51
Not sure if I'm just making life difficult for myself or it's an edge case:
I draw an illusory wall that is standalone, works like a charm, when I hide the layer, the view opens up LoS for the tokens automatically, all as expected.
What I've run into that doesn't work:
- define a window as a rectangle (this is where I have a best practice Q, is this silly?)
- draw my wall through the window (intersects opposite sides of the window, just as you would a door)
- delete the wall from within the window (works fine, token has LoS through window) - this leaves the two points where the wall ran through the window
- create a new layer
- draw an illusory wall between those two points - concept being shutters than can be closed to block LoS through the window
- when I hide the illusory wall layer, it disappears from the map, but LoS does not refresh, vision still blocked (move the token around, select/deselect, etc.)
- however - if I close the image and re-open the refresh occurs and now LoS is correct
I could use two parallel lines (the window, then the illusory wall) but the LoS blocking is not precise so there is bleed-through since the illusory wall is not anchored on the window
So no idea if this is an edge case given how I built it, or if there would be another refresh trigger that might be able to allow this to work (or if there is an easier to setup a window with shutters)?
I draw an illusory wall that is standalone, works like a charm, when I hide the layer, the view opens up LoS for the tokens automatically, all as expected.
What I've run into that doesn't work:
- define a window as a rectangle (this is where I have a best practice Q, is this silly?)
- draw my wall through the window (intersects opposite sides of the window, just as you would a door)
- delete the wall from within the window (works fine, token has LoS through window) - this leaves the two points where the wall ran through the window
- create a new layer
- draw an illusory wall between those two points - concept being shutters than can be closed to block LoS through the window
- when I hide the illusory wall layer, it disappears from the map, but LoS does not refresh, vision still blocked (move the token around, select/deselect, etc.)
- however - if I close the image and re-open the refresh occurs and now LoS is correct
I could use two parallel lines (the window, then the illusory wall) but the LoS blocking is not precise so there is bleed-through since the illusory wall is not anchored on the window
So no idea if this is an edge case given how I built it, or if there would be another refresh trigger that might be able to allow this to work (or if there is an easier to setup a window with shutters)?