View Full Version : LOS and Doors broken?
Aometora
November 17th, 2020, 16:53
Hi,
Was running a game last night (PFRPG) and my players all said that they could see right through all closed doors.
We also confirmed that they could move through them even if they were closed and locked.
Doors were working normally as of 2 weeks ago when we last played.
I am running v4.0.1 Ultimate.
Has anyone else seen this?
Ulric
November 17th, 2020, 17:35
My group ran last night and (SFRPG) and we did not have any problems with doors. I am running v4.0.1 also on a Mac.
Aometora
November 17th, 2020, 18:34
It was the most bizarre thing. It started off when I was wondering how players could see some monsters on the other side of doors and then I realized they could see everything. I even went in and deleted/recreated the doors and the same thing. I am running on Windows 10
pindercarl
November 17th, 2020, 19:22
Can you provide a copy of the campaign with the issue? Thanks.
Aometora
November 17th, 2020, 19:47
You mean a like .zip copy of the campaign folder? I can try a dropbox or the like but I want to know with whom I should share it. Zipped it's 41 MB.
celestian
November 17th, 2020, 20:15
I'm curious how doors are SUPPOSE to work because during our games the players can't see through them when I open them, can't move into the room but once I drag them in they can.
LordEntrails
November 17th, 2020, 20:55
My experience with doors is they work in this way;
- closed and locked: players can not see through them or open them. But they are distinguishable from walls.
- closed and unlocked: as above but players can click them to open them.
- open doors: players can see and move through them*
* note that tokens can only move through doors or other openings IF and only IF the opening or the door includes an open path from the vertex of the square on each side of the opening. Therefore, a "5ft door" drawn in the center of a 10ft hallway might not actually allow movement through it. It should be overdrawn, i.e. 6 feet wide) so that the line connecting the vertices clearly passing through the open door/opening.
Aometora
November 17th, 2020, 21:53
Yep. All of that. Plus the DM can actually "lock" a door so a PC cannot open it. Some really cool features that have worked great for me up until now.
Zacchaeus
November 17th, 2020, 21:58
You mean a like .zip copy of the campaign folder? I can try a dropbox or the like but I want to know with whom I should share it. Zipped it's 41 MB.
Add your file to Dropbox and send the link in an email to
[email protected] and also link this forum thread to the email.
Aometora
November 17th, 2020, 22:26
Done. Thanks much!
[Edit: here's the Dropbox link: https://www.dropbox.com/l/scl/AACNAUlV9GVqc7OTQjaCEhrJNvxkvmxjKEk ]
Moon Wizard
November 21st, 2020, 19:58
We can not access the DropBox files. You only gave access to
[email protected]; which is a mailing list, not an account.
If you're concerned about your data, you can send via PM.
Regards,
JPG
Aometora
November 21st, 2020, 22:51
I feel massively dumb now. I found the problem. Evidently when I was mapping walls on this level, the doors were on a completely separate layer and somehow that layer went *poof*. I am currently redrawing all the doors on this.
Thanks anyway.
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