mutantVenemy
November 16th, 2020, 20:37
Cheers guys. I was wondering: Is it possible to add a module to a different ruleset? Specifically, I want to add the "Crypt of the Everflame" to a DnD 5e campaign.
My reason: I'm using FGU as a DM screen and am playing with a couple of students of mine in a school club. I'm using a projector for the party to move through Faerun (maps, tokens, you get the gist). Now, I don't need the implemented rules too much but I need their character sheet (hence the 5e ruleset) and I need the maps and a couple of pictures of NPCs and so on from the adventure path module - fluff mostly.
So I thought I'd buy the crypt and just add the stuff I need, with it being perfectly implemented already, so I don't have to scan, upload, and so on. It was then I realised I wasn't able to choose it from the modules since it's another ruleset.
Is there any option I've missed, or a workaround that isn't too tricky?
My reason: I'm using FGU as a DM screen and am playing with a couple of students of mine in a school club. I'm using a projector for the party to move through Faerun (maps, tokens, you get the gist). Now, I don't need the implemented rules too much but I need their character sheet (hence the 5e ruleset) and I need the maps and a couple of pictures of NPCs and so on from the adventure path module - fluff mostly.
So I thought I'd buy the crypt and just add the stuff I need, with it being perfectly implemented already, so I don't have to scan, upload, and so on. It was then I realised I wasn't able to choose it from the modules since it's another ruleset.
Is there any option I've missed, or a workaround that isn't too tricky?