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tkinzer
November 16th, 2020, 01:12
Summary: Ill-defined Click Areas

Immediately when start screen appears, click areas between pointer and buttons/user interface does not align.
Inconsistent offset. For example with Dice, you need to click below the dice. For "X" close a window, you need to click high.
I tried changing the scale UI settings and this affected the sizing but the alignment issue persisted.


Ruleset(s): All (Reproduced in 5E and DCC/CoreRPG)

New Campaign / FGC Migrated Campaign: Any FGU - Loaded from Previous FGU Game OR Brand-new campaign

Extensions/Themes: None

Modules Loaded: 5E (default/basic), DCC (Rulebook)

Operating System / Language Setting: MacOS / English

Steps to Reproduce:

Any game, new or loaded campaign, 5E or DCC rulesets.
Happening since FGU 4.0.0 9/24/2020 Build
9/4? 9/7? Build worked fine, but we added a new player and updated and now live and prev versions no longer work.

Moon Wizard
November 16th, 2020, 04:17
I'm not getting that error reported from any other Mac users, nor from any of our staff. I also can't recreate on my internal machine.

Around the end of October, we did make a change where we enabled Mac Retina display support to the application to increase clarity; so it did change some application attributes.

* What Mac OS version are you running?
* What UI scale are you running at in FGU?
* What is the size and resolution of your monitor?
* Have you set up any per-application scaling for FGU on your Mac; or are using any utilities which scale applications? If so, it may not work with the Retina Unity builds.

Regards,
JPG

tkinzer
November 16th, 2020, 18:38
Weird!

UI scale: I've tried 50, 90, 100, 120, 150 all with the same results in regards to the problem. (The UI size does change)

OS and monitor info below.

I do not have any scaling utilities running. You'll see the default/scaled resolution toggle there, I tried changing that to default and started FGU. No change in results.

41190

41189

41188

I'm stumped.

tkinzer
November 16th, 2020, 18:47
I just discovered that if I run it in a window, with or without the dock hiding, it works.

If I run it full screen, it's off.

Hopefully that's a good clue to the root cause.

Ulric
November 16th, 2020, 21:49
The problem you’ve described also occurred in FGC when running on a Mac. You could usually fix it by changing the window from full screen to windowed. I run FG almost exclusively on Mac but I have not experienced this problem with Unity.

smelton
November 22nd, 2020, 02:04
Can you post screenshots of both the updater and FGU version and build dates?

smelton
November 22nd, 2020, 02:58
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