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View Full Version : [BUG] LOS doors fail to work reliably.



Carlos
November 15th, 2020, 03:55
Summary: LOS doors fail to work reliably.
Ruleset(s): Pathfiner (1e)
New Campaign / FGC Migrated Campaign: FGC migrated campaign.
Extensions/Themes: No extensions.
Modules Loaded: None.
Operating System / Language Setting: Windows 10, English (United States)
Latest version: v4.0.1 ULTIMATE (2020-11-11)

Steps to Reproduce:


Create a map.
Add LOS.
Add global mask.
Reveal most of the global mask.
Player walks up to door hiding a section (which has no global mask)
Player clicks to open door.


Expected behaviour:

Door opens and reveals the space beyond.


Observed behaviour:

Door opens but nothing happens. The door token indicates "open" but the character token cannot be moved through the door and the door blocks visibility.


DM view: 41131
PC view: 41132

Notes:

It is possible to fix this bug state but only ONE door at a time. You do this by opening a door, and then adding and deleting the global mask after which the door visibility fixes itself.
This bug is a blocker for using FGU LOS feature.
Thinking this bug was related to my LOS vertexes I have created and deleted the vertexes at least twice before realizing it was a bug in the visibility handling.
As a workaround I guess we can keep using the global map mask feature and avoid LOS until it is more stable.
If you need more data to figure this out please ask.


v2:

Using a completely clean new campaign for Pathfiner 1E and importing the image as a module reproduces the problem.
Enable module, then enable LOS, then place the player and move to door, click door and nothing.
DM side enable global mask, edit mask, and immediately the player visibility starts working.
Map exported as module: 41162

pindercarl
November 15th, 2020, 19:06
Can you attach a copy of this campaign? Or export the image as a module? Thanks.

Carlos
November 16th, 2020, 01:50
Can you attach a copy of this campaign? Or export the image as a module? Thanks.

I've updated the original post with v2 data. The exported image reproduces the problem in a clean campaign for Pathfinder 1E. It's either something in that image or in the way I'm creating the LOS. If you need anything else please ask.