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View Full Version : BUG: 5E Automatic Zoom and Lock/Unlock Tokens



Bhodar
November 13th, 2020, 20:57
First Bug:
When a player puts a map to the background or unlocks it again, other player maps get zoomed out again automatically. This only counts for players, the Host has no issues.

Second Bug:
I accidently locked and then unlocked tokens, but it didn't register for my players as they were stuck in locked token mode and I was in unlocked token mode

LordEntrails
November 13th, 2020, 22:52
Can you verify this happens with no extensions enabled? Also which version of FGU are you using?

Bhodar
November 14th, 2020, 11:57
Latest version of FGU, no extensions installed

Moon Wizard
November 16th, 2020, 04:27
Regarding "zoom":
When a player opens an image window (or sends to background panel, or reverts from background panel), the player client requests the current GM view and sets the player view to match the GM view.

Regarding token locking issue:
How did you modify the token locking? Did you change in the image data control, or via the radial menu? If you used the radial menu, was the image record unlocked and image data control visible?

Thanks,
JPG

Bhodar
November 16th, 2020, 10:02
Zoom: With what you're saying the current GM view was then sent to all players, not just a single client request.

Token Locking: I used the radial menu and the button changed along, not sure what you mean with "image record unlocked" nor "image data control". If you mean the menu that allows for adding LoS, that was hidden away (locked).

Atreides Ghola
November 16th, 2020, 11:54
Here to confirm this problem - Token locking was not working properly in any of my games this weekend and in a test campaign with no extensions loaded.

Player tokens remain locked from their client view, while seemingly released in the GM view. Toggling by radial menu or by using the token lock button in the image data controls gave the same result. It appeared to me that the tokens were unlocked, while the players still had their tokens locked and could see the movement arrows. When I relocked the tokens, their movement arrows appeared on my view.

The radial menu seemed to be somewhat unresponsive, too - right click on map to open, click on token lock/unlock and nothing happened. Click again to lock/unlock, and FG would close the menu, change the status in the image data controls, but tokens remained locked regardless of image data control status.

EDIT: Looks like there's another thread about this, too:

https://www.fantasygrounds.com/forums/showthread.php?63680-Tocken-locking-problems

Pepor
November 16th, 2020, 14:37
Token locking was not working properly this weekend to me either...

johros
November 16th, 2020, 16:31
Same here problem Witherspoon token locking in game yesterday.

Jiminimonka
November 16th, 2020, 22:20
I can report that the Token Selection doesnt seem to be working. I usually drag a box around the PCs and move them around the map as a group but its only letting me move one token at a time.

Atreides Ghola
November 17th, 2020, 14:25
Had this problem in reverse last night - when adding a party to a new map, I was unable to lock their tokens down, despite setting them to be locked both by way of the radial menu and locking them down in the image data controls. I made sure that everyone had updated to the current release of FGU.

I was unable to test it in a clean campaign, but as of last night, one or the other of each campaign I'm running has these problems, including the clean one I did get to test this weekend. Obviously, there's something fishy going on with token locking for some of us.

Atreides Ghola
November 17th, 2020, 22:03
Tested again on a clean campaign - tokens dragged to a new map without token locking remained unlocked even after I locked them using both the radial menu and the image controls. Clicking on the token lock icon in the radial menu to either lock or unlock requires two clicks, regardless of whether or not you're locking them or unlocking them.

Moon Wizard
November 23rd, 2020, 00:01
I'm not able to recreate this. I tried these steps.

* Opened an existing map that had token locking.
* Added token from token bag.
* Made token Always Visible.
* Verified that user could make token planned movement.
* Cancelled planned movement on GM.
* Turned off token locking via radial menu
* Verified that player could move token directly.

Can you verify the exact steps that you followed on both player and GM to see the issue?

Thanks,
JPG

humby
November 23rd, 2020, 18:56
Saw this issue during my game last night, and have been able to reproduce using the 5e sample campaign with no extensions loaded.

To reproduce:

Open map with locking turned off and map locked (i.e. the image controls are not visible).
Add PC from CT to map.
Player attempts to move PC token on map - no locking present.
GM turns on token locking from radial menu - two clicks are required to select the item from the menu.
Player attempts to move PC token on map - no locking present.
GM unlocks the map - the token locking icon is selected.
GM turns token locking off and back on.
Player attempts to move PC token on map - locking is present.
GM locks the map again.
Player attempts to move PC token on map - locking is still present.
GM turns token locking off.
Player attempts to move PC token on map - locking is still present. Locking approval graphics do not appear on the GM screen.


In short, it appears that changing the token locking works correctly if the map is unlocked and misbehaves if it is locked.

Honken
November 23rd, 2020, 20:09
I did have similar lock token problems. We had a Pathfinder 1e session this weekend, where i had the feeling that for some reason the unlocking of tokens was slow.

And i did fiddle today with a PF2 where i connected with a client to my own session, and get some weird things. Humbly saw my first post and directed me here.

Edit here, is a link (https://www.fantasygrounds.com/forums/showthread.php?63892-Lock-Token-problem) to the thread where i wrote my problems, i did have similar issues as Humby described above.

/H

Pharoid
November 23rd, 2020, 20:18
I also had the issue where players were unlocked but the radial said locked and I had to double click the lock/unlock each time. I was bouncing the player tokens between maps alot too. I ended up unsharing the map, closing it and re-opening it and re-adding from the combat tracker which worked both times it happened over 4 hours of playing.

Atreides Ghola
November 23rd, 2020, 21:19
This is essentially what I came here to post - same steps as humby above.

xazil
November 24th, 2020, 11:20
I experienced the token locking issue as a player on the weekend for PF2 and running a SF game today.

Laerun
November 24th, 2020, 17:51
Token locking was not working properly this weekend to me either...

Have all of you(us) realized that the GM token locking has been remapped to the ALT key to simulate player or NPC movement from the host side? Some of these option issue could stem from some network lag, or perhaps your PC is maxed out? Is your machine older? I have seen some crazy things happen or NOT happen because the computer was not able to handle what was being pushed through FGU, or there was not enough Disk space, or the connected users had very poor bandwidth issues, and these users were having huge maps and files shared with them...

Moon Wizard
November 24th, 2020, 17:58
It has to do with the radial menu toggle to lock/unlock tokens for the whole map not working correctly unless the image data control is open. It will be fixed in the next release.

Regards,
JPG

humby
November 24th, 2020, 18:18
Have all of you(us) realized that the GM token locking has been remapped to the ALT key to simulate player or NPC movement from the host side? Some of these option issue could stem from some network lag, or perhaps your PC is maxed out? Is your machine older? I have seen some crazy things happen or NOT happen because the computer was not able to handle what was being pushed through FGU, or there was not enough Disk space, or the connected users had very poor bandwidth issues, nd the users were having huge maps and files shared with them...

Whilst there may have been issues during the session I first picked up on this in (there didn't seem to be, but it's possible), for the testing I mentioned I was running two copies of FGU on the same PC - one running as the host / gm, the other as a player and I was using one of the small maps in the sample campaign, so I don't think it's a machine issue.

Edit: Ah, ninja'd whilst grabbing my pizza! Thanks for the update Moon Wizard.