Willot
November 12th, 2020, 19:19
Im curious how hard would it be to write an extension to do this?
41035
It would have to "proc" when the item either moved to the Parcel or Player's Inventory.
OnStateChanged? Somehow?
If Cost value not numeric (once the sp,gp,ep etc is striped out)? then call function with value of Cost ( the [1d4x25] or whatever it is)
The function returns the randomized value which is stored in the Cost Field of the item.
All off top of my head; I really have not looked at much of FG's code (if at ALL).
41035
It would have to "proc" when the item either moved to the Parcel or Player's Inventory.
OnStateChanged? Somehow?
If Cost value not numeric (once the sp,gp,ep etc is striped out)? then call function with value of Cost ( the [1d4x25] or whatever it is)
The function returns the randomized value which is stored in the Cost Field of the item.
All off top of my head; I really have not looked at much of FG's code (if at ALL).