Maetco
November 11th, 2020, 17:53
Hello everyone! On paper Rise of the Drow: Collector's Edition sounds very interesting but as it is such an expensive (not compared to quality or quantity as I can't know either one but compared to other adventures) "book" I'm hesitant to buy it blindly, especially as I have bought the Mini-Dungeon Tome from AAW and I was not happy with the quality of the content.
So, I'm hoping to find people who have bought the Rise of the Drow: Collector's Edition or even the original version either as a FG module or as a book and hear about their opinions about it. Especially I am interested in:
- The quality of the FGU maps: How well are the maps designed, how detailed are the maps and how well is the LoS implemented (the use of all the different LoS tools)?
- The quality of the writing: Is the writing good quality (engaging but consice), how good are the stories / plots, how interesting are the NPCs, does everything seem "finished" (compared to the writer having an idea of X such as a town and then only sketching it and leaving the rest to the GM)?
- Is the campaign a coherent entity: I've understood that the book has multiple modules which together makes up a campaign. Do they do this in a coherent way or do the jumps from one module to the other forced or do GM's need to come up with something to stich them together?
- How many new "monsters are included?
- Are the towns and other areas fully fledged or more like containers for some quests?
I warmheartedly thank anyone providing any information.
So, I'm hoping to find people who have bought the Rise of the Drow: Collector's Edition or even the original version either as a FG module or as a book and hear about their opinions about it. Especially I am interested in:
- The quality of the FGU maps: How well are the maps designed, how detailed are the maps and how well is the LoS implemented (the use of all the different LoS tools)?
- The quality of the writing: Is the writing good quality (engaging but consice), how good are the stories / plots, how interesting are the NPCs, does everything seem "finished" (compared to the writer having an idea of X such as a town and then only sketching it and leaving the rest to the GM)?
- Is the campaign a coherent entity: I've understood that the book has multiple modules which together makes up a campaign. Do they do this in a coherent way or do the jumps from one module to the other forced or do GM's need to come up with something to stich them together?
- How many new "monsters are included?
- Are the towns and other areas fully fledged or more like containers for some quests?
I warmheartedly thank anyone providing any information.