View Full Version : Locked Movement - Difficult Terrain
eporrini
November 9th, 2020, 19:00
I like the locked movement enhancement for combat that was recently added, but it lacks an ability to quickly identify difficult terrain. I would like to see it automatically count a downed creature or moving through an ally's space as difficult, while giving the ability with a button click on a movement square to mark it difficult and adjust the movement markers accordingly. Thank You.
LordEntrails
November 9th, 2020, 19:06
Currently difficult terrain is only indicated by the visual of the graphics/image file itself. In part, since FG does not track movement, at this point their is not automated mechanical impact if FG knew what difficult terrain was.
Note that the definition of difficult terrain is ruleset dependent.
Check the Wish List for the existence of this idea, if you don't find it, add it with details. https://fg2app.idea.informer.com/
eporrini
November 12th, 2020, 02:23
I did add this into the feature enhancements as suggested. I’m curious to know if the smite works team reviews these requests beyond number of votes received and accounts for a combination of interest and ease of implementation. I think looking through what you have and assigning some of your manpower to quick wins on the request list that make sense and are easy to implement will keep the platform moving forward. As a simple fix here, allowing some kind of button click combination on the square of movement that is difficult and updating the total move accordingly would go a long way. I like the feature, but find it inaccurate presently. Appreciate the consideration.
Zacchaeus
November 12th, 2020, 10:27
The devs do indeed look at the list and use it as a template for additions. Many features on the list are already incorporated into the software. Whether something does get added or not probably does depend on how easy or difficult it would be to implement and/or how many votes it gets. Having said that something with a lot of votes doesn't necessarily mean it can be implemented; Line of Site/Dynamic lighting was one of the biggest asks for Classic but it just wasn't possible to implement it until the change to Unity. Additionally something which to you might seem a simple change may very well be an extremely complicated one to implement and I suspect that adding in difficult terrain and adjusting movement probably falls into this category. There would need to be some kind of indicator on the map - probably a new type of occluder - which could then feed into the movement. Additionally the devs have a priority list of features, so even if something might be easy to implement it may not be bubbling up to the top of that list of priorities.
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