ptapilin
November 9th, 2020, 13:37
Hi everyone!
I have a question: is it possible to lock an individual token in FGU?
I can't find anything related to that unfortunately (I'm sorry if I missed anything). Currently I see the option to lock ALL tokens, but what I want is to lock a single token - like, for example, players destroyed a barrel with oil and oil spilled on the ground - I would love to remove "Barrel" token and place an "Oil Spill" token on the map, locking it so I won't have to worry about moving the "Oil Spill" instead of any token that is currently placed on the same spot. Or maybe I could place dead enemy bodies on the map so that someone could do something with them (raise a zombie or something).
What I mean is basically adding dynamic objects to a battlemap that are not interfering with player and enemy tokens. Because if you have a 7x5 "Oil spill" token, most probably when you try to move any token within that "spill", you will move the "Oil Spill" itself.
I have a question: is it possible to lock an individual token in FGU?
I can't find anything related to that unfortunately (I'm sorry if I missed anything). Currently I see the option to lock ALL tokens, but what I want is to lock a single token - like, for example, players destroyed a barrel with oil and oil spilled on the ground - I would love to remove "Barrel" token and place an "Oil Spill" token on the map, locking it so I won't have to worry about moving the "Oil Spill" instead of any token that is currently placed on the same spot. Or maybe I could place dead enemy bodies on the map so that someone could do something with them (raise a zombie or something).
What I mean is basically adding dynamic objects to a battlemap that are not interfering with player and enemy tokens. Because if you have a 7x5 "Oil spill" token, most probably when you try to move any token within that "spill", you will move the "Oil Spill" itself.