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Calibre2112
November 8th, 2020, 14:34
Hey all, apologies if this is wrong forum because I can't find the proper one.

I cannot find the large or super large crit tables in RoleMaster nor can I determine how to ensure an attacker's weapon is set for either of those tables. Also, when I get a result of (for example) foe is at -20--how do I update the combat tracker for that target with the penalty?

Please help

thanks
Cal

LordEntrails
November 8th, 2020, 16:43
MOD: moved to Rolemaster forum :)

Sulimo
November 8th, 2020, 20:05
My experience has been when I drag the Critical result to the CT that it will parse out the necessary effect. Have you tried that?

For the Large and SL creatures, I believe that is determined by the creature itself (it will have that listed in the creature stats).

The other thing to do is modify the weapon to include the correct crit (or add a secondary if you want).

Here are some pics (very quick),

Here is after copying from the Crit table to the CT entry:
https://i.imgur.com/UyIdWin.png

Then when I attacked with the Orc (note the penalties, it has both the -50 and the -75 from the stun, so -35 (-50-75=-125, -125-90(ob)=-35):
https://i.imgur.com/7UcyaOK.png

Creature with SL Crit:
https://i.imgur.com/bmYxhFa.png

If you want to add or change an existing weapon to include the L/SL Crit, you will need to unlock the weapon (make a copy first):
https://i.imgur.com/4zgnqjm.png


Does that help?

Calibre2112
November 8th, 2020, 21:25
Yes! Thanks. Exactly what I needed.

Dakadin
November 9th, 2020, 17:26
There are a couple other ways that you can get to them.

You can get to them anytime you are resolving an attack in the table resolver. Just right click on the result with a critical and there are options on the left side of the radial menu for Large and Super Large criticals and you can select which column on the tables.

You can also get to them using the RM Tables sidebar button in the upper right corner. If you expand the Criticals - Arms Law/Claw Law, you should see them both. Then you can drag them to the Table Resolver to use.

JohnD
November 10th, 2020, 19:11
When the creature has size based criticals, they will be on the radial menu in addition to the normal severity (A-E).

Edit: essentially what Dakadin said above. :D

Calibre2112
November 12th, 2020, 19:09
Thanks all,
Now, I have a new issue: PPs. I'm showing 2 Rangers with 90 in IN and yet their power point total is showing 16 and I cannot alter it.

Why? IN 90 gives 1 pp per level. They are level 5 and have no multipliers OR adders. Where is this coming from and why can't I alter it to the proper total?

thanks
Cal

PS: power point development is turned off...but somehow, it is adding 11 points to the PP total even though it's turned off.

AHH, had to turn off Base Power Points. That was not in the instructional vids. Sorry all!

Dakadin
November 12th, 2020, 21:21
Yeah, there are a few optional rules that can effect the PP total and how they are calculated. I am glad you were able to track it down.

Also in the Options there is a Auto Calculate: Max Power Points in the Character (GM) section. You can turn that off if you have another way you want to calculate PPs which isn't included in the ruleset. Just realize it shuts it off for all characters so you will have to manually update the Max PP field.

Calibre2112
November 14th, 2020, 17:36
Hey all,

I've researched this issues as well and I cannot find auto add AD in GM options. Adrenal Defense is not being auto calculated nor is it being added to character sheets. What am I doing wrong?

thanks
Cal

Dakadin
November 14th, 2020, 20:24
Hi Calibre2112,

There isn't an option to automatically add AD. There is one to Auto Calculate: Adrenal Defense in the Character (GM) section of the options. The character needs to add the AD skill to their character sheet and increase the ranks. Then on the Combat tab in the Defensive Bonus section in the lower right you will see an AD field. If the AT is 1 then the AD total skill bonus will show in the AD field. Hopefully that helps but please let me know if you have any questions.

Thanks,
Dakadin

Calibre2112
November 15th, 2020, 01:27
Hey Dak,
Thanks indeed for the response. I've double checked all you said:
Character sheet has ranks in AD: 8
GM option auto calculate ON
AT on combat tab: 1
NO other armor selected for armor field and none equipped on inventory sheet

Still no AD bonus showing on character sheet. Thanks for the help! :)

Cal

Dakadin
November 15th, 2020, 03:58
Hi Cal,

Thanks for checking. I have a monk in the game I am running and it is working for him but it didn't when I tried a new character. I will see about getting it fixed soon. I am too late for the 11/17 release but I can get it in for the 11/24 release.

Dakadin

Calibre2112
November 15th, 2020, 04:13
Hey Dak

My entire Gaming Group (StealthStrikers/Wolf Clan) wanted me to be sure to personally thank you on their behalf. We've been playing RoleMaster for 30 years at the table and your prog/mod of FG is absolutely awesome---can find words enough to thank you.

Please also look into Warrior Monk Armor penalty: character shows no armor anywhere equipped but Warrior Monk still has a -25 MM penalty which I cannot remove or even find where it's coming from.

again, thank you so much for all your hard work

Cal

Dakadin
November 15th, 2020, 04:27
Hi Cal,

Thanks for the kind words. I appreciate it.

I can't replicate the MM. Where are you rolling the MM from? Also do you have any extensions loaded?

Thanks,
Dakadin

Calibre2112
November 15th, 2020, 04:39
Yes, I have a few extensions:
Big Fonts
CoreRPG - Map Unit Settings Extension
Font - Lato
Font- Montserrat
Font - Open Sans
Font - Roboto
Message of the Day
Rolemaster Fantasy Language Fonts (this one, man, really wish I could change langs to match MERP langs heh)

that's it

The MM is listed at bottom of combat tab on Warrior Monk; but it also shows on the CT. We roll it from the CT but I have WM modify it with a +25 in modifier box at lower left for time being.

thanks
Cal

Dakadin
November 15th, 2020, 04:45
Can you try it without the extensions to see if the issue still occurs? If it doesn't then test by turning on one extension at a time until it starts occurring again. If it doesn't, I am going to need to get a copy of your campaign so I can try to track down the issue.

Calibre2112
November 15th, 2020, 05:07
Will do and will post results


All extensions removed and the MM issues is still there. AD issue still extant.


thanks
Cal

Dakadin
November 15th, 2020, 06:53
Thanks for testing it. I sent you a PM so you can send me your campaign. This will allow me to track down what is happening.

The AD issue is fixed in my dev build now and will be in the 11/24 release.

Please let me know if you have any questions.

Thanks,
Dakadin

damned
November 15th, 2020, 09:41
Im pretty sure your 5 font extensions (excluding fantasy) are resulting in you getting very mixed results and almost 100% not what you were expecting to getr

Calibre2112
November 15th, 2020, 12:43
Hey Dak,

I sent off what appeared to be the correct file. Please let me know if I need to redo.

Heyyas, damned

Thanks for advice. Launching now with only fantasy fonts.

thanks
Cal

Calibre2112
November 15th, 2020, 12:50
Hey Dak,

Speaking of upcoming update, how would I install that?

thanks
Cal

JohnD
November 15th, 2020, 17:02
Hey Dak,

Speaking of upcoming update, how would I install that?

thanks
Cal

Just do an update from the launcher.

Calibre2112
November 15th, 2020, 17:23
Hey JohnD,

thanks for the info

Cal

Dakadin
November 16th, 2020, 20:31
Hi Cal,

That file wasn't the correct one. It looked like it was from a campaign for a different ruleset. :)

Dakadin

Calibre2112
November 17th, 2020, 01:35
Hey Dak,

I've tried again. The only db file in my middle-earth folder is the one I'm sending. Is it located somewhere else?

thanks
Cal

Dakadin
November 17th, 2020, 01:50
Thanks. That is the one I was looking for.

Dakadin
November 17th, 2020, 02:33
I've been testing it and I can't replicate it with your campaign on my system in either FGC or FGU. That has me thinking that something else is causing the issue. Attached is a screenshot that shows the chat result, table resolver with the MM resolved and the section of the character sheet that I rolled it from.

41212

Can you do the same on your system and attach the screenshot?

Thanks,
Dakadin

Calibre2112
November 17th, 2020, 08:04
I can try, Dak.

Not exactly sure how to take a screenie of it tho....?

thanks
Cal

Calibre2112
November 17th, 2020, 08:08
Heyyas,

Did we have an update recently? Speaking of which, how would I check that? Anyway, the penalty is no longer showing on the WM's sheet. I know there was an update yesterday, but I wasn't sure if you had RMC updates in that because for whatever reason, that penalty is no longer showing on the sheet.

thanks,
Cal

Dakadin
November 17th, 2020, 20:10
There wasn't an update to the RMC ruleset this week.

flpster
November 19th, 2020, 16:07
Hi dakadin

This was the same issue I was having when not wearing armour and I tested the update for you and it sorted the problem.

Flpster

Dakadin
November 19th, 2020, 22:46
I will send it to Smiteworks tonight for the Tuesday release.