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Egheal
November 8th, 2020, 08:07
Hi, here is some effects suggestions i hope you could integrate to the ruleset.
+1B, +1P, +2B, +2P, -X%, +X%.
I know, players can just clic those before doing the action but i think it could be interesting to have them has durable effects.
For example a chase in the mist where every rolls could be at +10% or +1P.
A midly drunk character with -10% on every roll for the encounter. A magical item that give a +5%...
With those the GM can simulate a lot of effects without the need of remembering the player to apply it every turn.
Thanks