View Full Version : mass import map files
Eccoed
November 5th, 2020, 17:08
Okay, so the native client just let me copy and paste in maps into the /appdata/ folder and magically they'd be available in FG.
In unity version, the only thing I can do to import a map in is:
- manually add a map one at a time
is this just me or am I missing how to go about adding the several hundred maps we've collected over the years into my new campaign?
Trenloe
November 5th, 2020, 17:15
Welcome to the FG forums!
See the steps in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/951023/Using+the+Assets+Window+for+Tokens+Portraits+and+I mages#Add-Image-to-Campaign
If you have "several hundred maps" it would be much more efficient to make a module from those so that you keep them in one place. And also add LoS, image effects, etc. to them in a base "module making" campaign then then export once to a module and then use those maps in any campaign.
Daso
November 5th, 2020, 17:16
Add your map images to your campaign image folder in the appdata folder and from the Image/maps dialogue, you can import everything in your campaign assets to your images. (see screenshot on how)
Eccoed
November 6th, 2020, 20:21
Welcome to the FG forums!
See the steps in the Wiki here: https://fantasygroundsunity.atlassian.net/wiki/spaces/FGU/pages/951023/Using+the+Assets+Window+for+Tokens+Portraits+and+I mages#Add-Image-to-Campaign
If you have "several hundred maps" it would be much more efficient to make a module from those so that you keep them in one place. And also add LoS, image effects, etc. to them in a base "module making" campaign then then export once to a module and then use those maps in any campaign.
while it still involved some clicking to get the images in my respective folders, this was by far what I was looking for.
thanks!
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