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View Full Version : Any reference for FGC GM's needing to re-learn things for FGU?



BronzeDodger
October 29th, 2020, 18:20
Curious if there is any sort of document to shortcut the re-learning process. I've only run things on FGC and need to practice all the cool new stuff on images but it would be nice if there was a set of bullets for FGC dinosaurs to run through akin to:

- items new to FGU not in FGC
- items that work differently in FGU vs. FGC
- items removed entirely from FGC so don't go crazy searching for them

My google-fu did not succeed on finding anything like this - but just in case the hivemind has seen something of the sort thought I'd ask.

LordEntrails
October 29th, 2020, 20:20
Not that I know of. I suspect since FGU is still in beta and thing are changing regularly no one has taken the time to do such. FG College might have something though; https://fantasygroundscollege.net/

JohnD
October 30th, 2020, 03:55
Someone needs to do a series of tutorial videos where the workflow and what does what is stepped through one phase at a time.

The current videos that I've been able to find are good if you are already conversant with the functionality or other programs that do similar things (in which case you don't really need the video).

I am asking for a video or series of videos from the perspective of Sgt. Schultz from Hogan's Heroes; "I know nothink... I see nothink... I hear nothink."

Please and thank you.

Edit: this is in relation to the new mapping functionality.

humby
October 30th, 2020, 12:20
There's a series of tutorial videos that Zacchaeus has created under a post called "How do I ????? in Unity" that you may find useful - post is here: https://www.fantasygrounds.com/forums/showthread.php?55797-How-do-I-in-Unity