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richvalle
May 12th, 2007, 15:06
I'm trying to create a module for new monsters but having issues. Here is what I did...

I changed the .mod extention to .zip and opened up the d20monsters.mod file. I copied out one of the critters and created a new file and pasted it in. I then did the header and footer stuff so it looks like this:


<?xml version="1.0" encoding="iso-8859-1"?>
<root version="2.0">
<library>
<d20monsters-new static="true">
<name type="string">d20-new Monsters</name>
<categoryname type="string">d20-new Essentials</categoryname>
<entries>
<testdragon>
<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink><librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
<name type="string">Aboleth Mage, 10th-Level Wizard</name>
<type type="string">Huge Aberration (Aquatic)</type>
<hd type="string">8d8+56 plus 10d4+70</hd>
<speed type="string">10 ft. (2 squares), swim 60 ft.</speed>
<ac type="string">18 (-2 size, +3 Dex, +7 natural), touch 11, flat-footed 15</ac>
<babgrp type="string">+11/+28</babgrp>
<atk type="string">Tentacle +18 melee (1d6+9 plus slime)</atk>
<fullatk type="string">4 tentacles +18 melee (1d6+9 plus slime)</fullatk>
<spacereach type="string">15 ft./10 ft.</spacereach>
<specialattacks type="string">Enslave, psionics, slime, spells</specialattacks>
<specialqualities type="string">Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar</specialqualities>
<skills type="string">Bluff +13, Concentration +25,Decipher Script +15, Diplomacy +6,Disguise +2, Intimidate +4,Knowledge (arcana) +15, Knowledge (dungeoneering) +25,Knowledge (history) +15, Knowledge (the planes) +15,Listen +15, Search +10,Sense Motive +15, Spellcraft +20,Spot +17, Survival +3 (+5 following tracks, on other planes, and underground),Swim +8</skills>
<feats type="string">Combat Casting, Empower Spell,Eschew Materials, Great Fortitude,Improved Initiative, Lightning Reflexes,Scribe Scroll, Spell Focus (illusion),Spell Focus (enchantment), Spell Penetration</feats>
<environment type="string">Underground</environment>
<organization type="string">Solitary</organization>
<treasure type="string">Double standard</treasure>
<alignment type="string">Usually lawful evil</alignment>
<advancement type="string">By character class</advancement>
<leveladjustment type="string"> - </leveladjustment>
<strength type="number">28</strength>
<dexterity type="number">16</dexterity>
<constitution type="number">24</constitution>
<intelligence type="number">20</intelligence>
<wisdom type="number">16</wisdom>
<charisma type="number">14</charisma>
<fortitudesave type="number">+15</fortitudesave>
<reflexsave type="number">+10</reflexsave>
<willsave type="number">+15</willsave>
<hp type="number">177</hp>
<init type="number">7</init>
<cr type="number">17</cr>
<text type="formattedtext">
<p>The aboleth is a revolting
(snip)...
<i>wall of force</i>.</p>
</text>
</testdragon>
</entries>
</d20monsters-new>
</library>
</root>



Then I created a definitions.xml and put in:


<?xml version="1.0" encoding="iso-8859-1"?>
<root>
<name>d20-new Monsters</name>
<author>Rich Valle</author>
<ruleset>d20</ruleset>
</root>

I zipped up both files and named them testdragon.mod.

When I start up FG and check the modules available mine is there but when I activate it nothing changes. I don't see the new creature in the monsters book.

What step am I missing?

Thanks!

rv

The High Druid
May 12th, 2007, 15:58
The name for the module should be d20monsters-new.mod to match the entry in the client file, I think.

richvalle
May 12th, 2007, 16:54
Good guess... but still nothing.

rv

The High Druid
May 12th, 2007, 21:41
Okay in that case edit the categoryname back to just "d20 Essentials" not sure if the basic ruleset supports different categories or not.

And you seem to have a repeated line there:

<librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink><librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>


Edit: If it helps any I started on this file (https://d20.gamesmaster.org/downloads/d20npcs.zip) and it seems to work, maybe you can compare the two to see where the differences are.

richvalle
May 13th, 2007, 03:37
Thanks High Druid!

I started going though and compairing them and after making changes still could not get mine to work right. So... I said heck with it and just renamed yours and I'll use that as my template. :)

Seems to work ok though for some reason it is not showing the d20 book anymore. Sigh.

rv