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superteddy57
October 26th, 2020, 17:35
Thank you all who have assisted in testing out this functionality and I will be taking the feedback provided to see about it's future implementation into the base code. I will now bring it down and recommend not using this extension further as no further improvements will be made till it's been re-tooled for the base code.

Argonautking
October 31st, 2020, 06:43
That is actually great, long overdue, the current action tab is a clunky mess.

superteddy57
October 31st, 2020, 07:09
It's not complete, just a first pass. Wanted feedback to ensure I was heading in the right direction.

Ulric
November 1st, 2020, 01:08
It's not complete, just a first pass. Wanted feedback to ensure I was heading in the right direction.

Thank you! I will give it a try after our next session. Myself and my players really appreciate your efforts to rebuild and improve upon the SFRPG ruleset.

superteddy57
November 1st, 2020, 03:12
My pleasure! My hope is to expand this to NPCs, and possibly get action buttons to be on the CT. Still a long way off, but that is the hope.

Curuthanir
November 1st, 2020, 22:54
Looks good! Right now, it only lets me add weapons and spells, so I'm assuming that adding class features will come along later?

superteddy57
November 1st, 2020, 23:40
Correct, just the basics at the moment.

Daso
November 6th, 2020, 00:36
My pleasure! My hope is to expand this to NPCs, and possibly get action buttons to be on the CT. Still a long way off, but that is the hope.

That would be nice. If you could grab the automation field that was added to PF2E, that would be killer!

superteddy57
November 6th, 2020, 04:51
Could you be more specific and provide visual examples for me?

Daso
November 6th, 2020, 18:16
Could you be more specific and provide visual examples for me?

Sure!

In the PFRPG2 ruleset R17 the devs added automation to NPC abilities so you can use them in the CT. It's really useful. It also highlights the portions of the description where the automation comes from.

Here's the thread where they introduced it. There's also a nice video on how it works!
https://www.fantasygrounds.com/forums/showthread.php?59857-PFRPG2-ruleset-Release-17-now-quot-live-quot

I've added a screenshot of it as well.

The field is turned on using the options menu. There's an experimental setting at the way bottom.

Ulric
November 6th, 2020, 18:33
I absolutely want this functionality in the Starfinder ruleset! Please make my GM life easier!!

superteddy57
November 6th, 2020, 18:35
Thanks Daso, great idea, I will certainly consider it and add it to the list of things to look into.

Evolivolution
November 6th, 2020, 19:11
I absolutely want this functionality in the Starfinder ruleset! Please make my GM life easier!!

+++

Jankomatic
January 17th, 2021, 23:07
So after loading this extension, which I can see in chat is indeed loaded. Where do we find these actions etc. In the PF2 module it would add new sections in Spells and Abilities. I don't see a way to find the actions to drag onto the character sheet.

superteddy57
January 18th, 2021, 00:35
It consolidates the Actions/Spell tabs as you would see in the 5e ruleset. Same functionality as well.

msbranin
February 27th, 2021, 07:06
This extension is not compatible with the current version of SFRPG. I am getting an error when I try to create a character with only this extension loaded..

[2/27/2021 12:06:23 AM] [ERROR] Handler error: [string "campaign/scripts/char_main.lua"]:41: attempt to index global 'ActorManager2' (a nil value)