View Full Version : Locking Effects Layer so it doesn't move the Effect when moving the image
Patou
October 24th, 2020, 17:00
Hi All,
Is there a way to lock the effects layer so that it move in sync with the image map when you move it around by pressing the mouse wheel? For example when i put a water layer with mask as shown on Doug's awesome video i notice that where the droplet is(center point of water effect) doesn't stay in the same spot when you move the image.
Thanks:)
Kelrugem
October 24th, 2020, 17:18
Hi All,
Is there a way to lock the effects layer so that it move in sync with the image map when you move it around by pressing the mouse wheel? For example when i put a water layer with mask as shown on Doug's awesome video i notice that where the droplet is(center point of water effect) doesn't stay in the same spot when you move the image.
Thanks:)
You can turn off the droplet (then it just wobbles), other than that I do not know how :) The Fx effects cover the "camera" over which you can put a mask, a nice approach because that is probably better approach for the performance when it does not to cover the map directly, but the disadvantage is then that it moves with your camera as you see with the droplet
(at least this is how I think it works, I may be wrong :D )
Jiminimonka
October 24th, 2020, 17:32
I just did the Village of Julkoun fx water (for the river and the moats) and the water stays where I masked it when I drag the map around using the mousewheel. I have got the map layer locked too.
Patou
October 24th, 2020, 18:23
I just did the Village of Julkoun fx water (for the river and the moats) and the water stays where I masked it when I drag the map around using the mousewheel. I have got the map layer locked too.
Yeah, i will also have that where the water stays where I masked it but the effects layer (water droplet for example) beneath on that effects layer will not follow the image layer; only the mask does.
Kelrugem
October 24th, 2020, 18:27
I just did the Village of Julkoun fx water (for the river and the moats) and the water stays where I masked it when I drag the map around using the mousewheel. I have got the map layer locked too.
That is not what is meant :) There is some droplet in the center of the camera, the source of the water waves :) This moves with the camera :)
Kelrugem
October 24th, 2020, 18:30
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=40481&stc=1&d=1603560606
That is the setting I meant by the way, put that to zero, then you do not have this droplet :)
Patou
October 24th, 2020, 18:38
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=40481&stc=1&d=1603560606
That is the setting I meant by the way, put that to zero, then you do not have this droplet :)
Will give it a go;)
pindercarl
October 25th, 2020, 02:49
I'm not the biggest fan of the water droplet effect either and typically turn it down to near zero. The layer effects are screen-based. That's why the drop is always in the center of the image view. I've made some tweaks to the shaders to make them more responsive to the view (zoom and pan). For the droplet, I've made it more of a general ripple effect that I think works better. These updates should be in the next release.
Patou
October 25th, 2020, 13:04
I'm not the biggest fan of the water droplet effect either and typically turn it down to near zero. The layer effects are screen-based. That's why the drop is always in the center of the image view. I've made some tweaks to the shaders to make them more responsive to the view (zoom and pan). For the droplet, I've made it more of a general ripple effect that I think works better. These updates should be in the next release.
Very nice! :) Eager to check this out! Was testing this effect with the dungeons in Princes of the Apocalypse and it was pretty sweet.
With that I was wondering if we will be seeing further effects or effect packs in the future?
Thanks for answering by the way :) (very cool)
Jiminimonka
October 25th, 2020, 14:52
I'm not the biggest fan of the water droplet effect either and typically turn it down to near zero. The layer effects are screen-based. That's why the drop is always in the center of the image view. I've made some tweaks to the shaders to make them more responsive to the view (zoom and pan). For the droplet, I've made it more of a general ripple effect that I think works better. These updates should be in the next release.
Perhaps an option to move the locati9n of the droplet could be implemented one day (like and x y slider)
mikegraf
October 26th, 2020, 05:15
Hi All,
Is there a way to lock the effects layer so that it move in sync with the image map when you move it around by pressing the mouse wheel? For example when i put a water layer with mask as shown on Doug's awesome video i notice that where the droplet is(center point of water effect) doesn't stay in the same spot when you move the image.
Thanks:)
Could you provide a link to the video you are referring to please. Thanks
Patou
October 26th, 2020, 12:37
Could you provide a link to the video you are referring to please. Thanks
I made no video. However Pindarcarl knows what I was talking about.
When I noticed it the first time it was by using the water effect. I set the droplet point where a waterfall was falling into a basin. Once set if I moved the map around the droplet point was no longer set where I had left it. ;)
Pindarcarl will be updating on next update to see if this can be more in-sync:) with improvements. See earlier post
Kelrugem
October 26th, 2020, 13:08
I made no video. However Pindarcarl knows what I was talking about.
When I noticed it the first time it was by using the water effect. I set the droplet point where a waterfall was falling into a basin. Once set if I moved the map around the droplet point was no longer set where I had left it. ;)
Pindarcarl will be updating on next update to see if this can be more in-sync:) with improvements. See earlier post
Mikegraf meant the video from Doug you mentioned :D Here the link: https://www.youtube.com/watch?v=_LfG0Sngrko
mikegraf
October 26th, 2020, 13:12
Thank you
Patou
October 26th, 2020, 15:37
Thank you
Sorry buddy... my bad;)
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