Broady
October 19th, 2020, 06:35
This is not a bug reporting just a issue that I notice when playing fantasy ground unity campaign and I think can be easily resolved.
DND 5th edition
Out of the abyss campaign
Windows 10
As I said while playing, I was using the experimental pit line of sight feature. As you may or may not know the map of Mantol-Derith holds a central trench which the players walk down when they enter the city via a tunnel, it has 50ft walls I tried using the pit feature to adapt the map so the players can’t see above the trench but this block of line of sight and movement to the tunnel which they just come from, and if I open it then they see the city and the point of line of sight is lost. I tired adapting the door feature, but the problem arises that as soon as you or the just one player open the door everyone in the trench can see above it.
I was wondering if you could maybe change the pit feature so that this problem could be resolved or could advise me on how the overcome this.
DND 5th edition
Out of the abyss campaign
Windows 10
As I said while playing, I was using the experimental pit line of sight feature. As you may or may not know the map of Mantol-Derith holds a central trench which the players walk down when they enter the city via a tunnel, it has 50ft walls I tried using the pit feature to adapt the map so the players can’t see above the trench but this block of line of sight and movement to the tunnel which they just come from, and if I open it then they see the city and the point of line of sight is lost. I tired adapting the door feature, but the problem arises that as soon as you or the just one player open the door everyone in the trench can see above it.
I was wondering if you could maybe change the pit feature so that this problem could be resolved or could advise me on how the overcome this.