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Valyar
October 18th, 2020, 18:57
Thread dedicated to Alien RPG release notes - hotfix, minor, major and known issues.

Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with hotfix or any other update, please contact SW support or write in the official bug report thread for Alien RPG here. (https://www.fantasygrounds.com/forums/showthread.php?62732-Official-Alien-RPG-Bugs-Thread)

Valyar
October 18th, 2020, 19:12
Alien RPG v1.1 release notes
Bug fixes

Fixed broken links to items and NPCs in Story and Reference articles in all modules (Core game, Chariot of the Gods and Destroyer of World).
Fixed script error with the list from Vehicles library. It now properly displays dynamic list with the content.
Fixed the "healing" armor property when the damage was reduced to negative value. Now the damage is reduced to zero properly.
Fixed script-error related to removal of combatant from CT.
Fixed bug in hidden GM rolls where under certain conditions they are not hidden. Now all rolls made by the host (GM) are hidden unless explicitly exposed via the "Show GM rolls" option.
Updated chat reporting from Weapon rolls to be displayed the same way as Attribute/Skill/Gear rolls.
Unity only: Drag & drop to Talent frame in PC sheet and all PC Ship sheet frames fixed.


Improvements

Added ability for PC to increase the maximum health boxes outside of the rules enforced by the automation. The maximum boxes that can be added via +/- buttons is up to 10, taking into account the current health boxes. Reducing the maximum health boxes will remove only the temporary ones. Small demo is added as GIF to this post.
Refactoring on the messaging infrastructure to better support multiple roll pushes from connected players


Known Issues


Unity only: Issue with D66 and tables based on this custom dice.


The update hopefully will reach you in the following days.

Valyar
November 8th, 2020, 16:33
Hello all! The version 1.2 is now pushed to SW. Hopefully this week it will be available in the DEV channel and if everything is good next week the LIVE channel will get the new code.

Alien RPG v1.2 Release Notes
Enhancements

[Added] D66 exposed as custom die. It can be dragged & dropped on tables now.
[Updated] Cosmetic move of Push/Modifiers buttons several pixels down.
[Updated] Novgorod reference manual represented also as Story pages
[Added] Added Melee, Ranged & Protection dynamic lists to Gear Library
[Added] Double-clicking skill name in character sheet will open the relevant page with skill information.
[Updated] User Manual updated with the new features


Fixes

[Fixed] Broken link to "Searching for Gear" table in Story and Reference manual pages.
[Fixed] Die type to d6 for several tables in "Player's Section" and "Destroyer of Worlds" modules.
[Fixed] Formatting discrepancies in some skill descriptions.

Valyar
November 21st, 2020, 11:43
Hello all! Version 1.3 of the ruleset which is mainly bug fixes is pushed to SW. It will appear on the DEV channel first week of December and LIVE on the week after, as none of the bugs are reported by you as critical or game-breaking.

Alien RPG v1.3 Release Notes

[Fixed] Script error in Table library caused by CoreRPG update fixed.
[Fixed] Typos in Player Section.
[Fixed] True Grit missing for Lyron Cham in "Chariot of the Gods" module.
[Fixed] Morgan Hirsch pre-gen 1 stress on import removed.
[Fixed] Dodge reaction now properly reports as [DODGE] instead of Block and Mobility skill roll reports as [SKILL]
[Updated] Resize limits removed on NPC sheet. This will save some scrolling on monster attacks' description when enabled.

Valyar
December 17th, 2020, 23:21
Next release is pushed to SW. If my timing was right it will reach test next week and live channel the week after. Updates are as follows:

Alien RPG v1.4 Release Notes


[Fixed] Modifiers from mod box and quick mod buttons are now properly apply to Armor Rolls.
[Fixed] Modifiers from mod box and quick mod buttons are now properly apply to weapon rolls from Active Equipment Frame.
[Fixed] Script files generating warning in Unity console upon ruleset load.
[Fixed] Static height for anchored elements on Combat tab.
[Updated] Modifier stack reporting. All modifiers from mod box and quick mod buttons are now aggregated into single streamlined entry in the chat log.
[Updated] Inventory controls positions
[Updated] Column labels positions on Active Equipment list
[Added] Scrollbar to Active Equipment list

The Maheeb
January 4th, 2021, 21:21
Hey Valyar, I purchased the Alien ruleset. Where can I get the PDF for it?

Valyar
January 4th, 2021, 21:26
Hey Valyar, I purchased the Alien ruleset. Where can I get the PDF for it?
Hello! It is in the /docs directory in Fantasy Grounds data folder. Feel free to open new thread if you have further questions :)

Valyar
January 24th, 2021, 20:33
Hello folks,

The last update planned before 2.0 is now prepared for shipping... with one 2.0 feature inside :) It will arrive in the LIVE channel in two weeks time latest!

Alien RPG v1.5 Release Notes

[Added] Critical Injuries text box in PC Sheet has been adjusted to accept drag & drop effects from FX library. All effects are now applied to every skill roll done from the character sheet. Creating custom injury is allowed and follows the same rules as Effects. This means [Armor Rating] is also supported if desired. Please capture the effects from the old text frame before updating as they can't be transferred to the new format.
[Added] Critical Injuries created in PC Sheet and Effects applied to PC in Combat Tracker stack together.
[Added] Added filtering to PC Ship Sheet frames - Armaments, Int. Modules and Upgrades lists accept only drag & drop objects of the respective category.
[Updated] Pixel perfection to lists for Add/Edit/Remove controls on Character Sheets & PC Sheets
[Updated] Module load buttons in Campaign Setup window updated to one module per button
[Updated] PC Ship & NPC token placeholder art
[Fixed] Effects from the Combat Tracker are now properly taken into account when rolls are made from the Active Equipment frame in PC Sheet
[Fixed] Effects applied to NPCs in CT now properly modify attack & skill rolls
[Fixed] Skill list of Osterman in Last Days' of Hadley's Hope

Valyar
February 13th, 2021, 13:28
Hey folks,

Small update in preparation for the big CoreRPG and FGU update next week:
Alien RPG v1.5.1 Release Notes

[Updated] Compatibility with the CoreRPG ruleset update
[Updated] Reporting of stacked effects from CT and PC Sheet improved