View Full Version : AoE shading
bexxpiper
October 18th, 2020, 12:33
I really love the new update to the pointers and the AoE effects. I think the bright colours and the new positioning of the number make everything much easier to read, but I do miss the way it used to shade affected squares. Are there any plans to reintroduce that feature?
LordEntrails
October 18th, 2020, 23:05
I think there has been talk about that. But I don't remember what. I assume something for them to look into later.
One thing is having to make it ruleset dependent, since different versions of D&D have different AoE rules, plus of course all the other games that have their own rules for AoE.
Moon Wizard
October 18th, 2020, 23:45
We have pointer shading on our list to look at. For a first pass, we are just planning to do basic pointer shading (i.e. shade region directly under pointer without respect to grid type).
Grid-based pointer shading is a much more complex topic, since many game systems define specific limitations for placing area of effects and how it applies to a grid. After the basic shading, we might try to do a percentage-based grid shading, but that's down the road a bit.
Regards,
JPG
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.